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GPU-Planetary-Rendering reviews and mentions
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How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
Stats
simeonradivoev/GPU-Planetary-Rendering is an open source project licensed under Apache License 2.0 which is an OSI approved license.
The primary programming language of GPU-Planetary-Rendering is C#.
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