GPU-Planetary-Rendering

GPU atmosphertic scattering and planet generation in Unity 3D (by simeonradivoev)

GPU-Planetary-Rendering Alternatives

Similar projects and alternatives to GPU-Planetary-Rendering

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better GPU-Planetary-Rendering alternative or higher similarity.

GPU-Planetary-Rendering reviews and mentions

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

Stats

Basic GPU-Planetary-Rendering repo stats
1
179
10.0
over 2 years ago

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