GPU-Planetary-Rendering
GPUInstance
GPU-Planetary-Rendering | GPUInstance | |
---|---|---|
1 | 2 | |
179 | 177 | |
- | - | |
10.0 | 3.1 | |
over 2 years ago | about 1 month ago | |
C# | C# | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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GPU-Planetary-Rendering
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How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
GPUInstance
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A lot of lag with Skinned MeshRenderer
Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
- I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
What are some alternatives?
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]
procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing
OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated
TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
Pcx - Point cloud importer & renderer for Unity
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
hextile-demo - demonstrates hex-tiling