GPU-Planetary-Rendering VS GPUInstance

Compare GPU-Planetary-Rendering vs GPUInstance and see what are their differences.

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GPU-Planetary-Rendering GPUInstance
1 2
179 177
- -
10.0 3.1
over 2 years ago about 1 month ago
C# C#
Apache License 2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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GPU-Planetary-Rendering

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

GPUInstance

Posts with mentions or reviews of GPUInstance. We have used some of these posts to build our list of alternatives and similar projects.
  • A lot of lag with Skinned MeshRenderer
    1 project | /r/Unity3D | 10 Apr 2023
    Well, i'm wondering, is there a way to implement ragdoll without the need of Skinned Mesh Renderer? i know that the Skinned Mesh Renderer is causing the lag, disabling it and just looking at the physics components doing the ragdolling runs smoothly at over 150 fps with 298 Ragdolls. I know that there's something called GPU Instancing, i've tried some free assets that i found on GitHub, like This one but i have no idea how to modify any of the bones or make the GPU instanced game object running with physics :/, i hope that there's a free solution for this so i don't need to buy an asset from the store.
  • I've had this Instancing project sitting around for a while . Decided to fix it up and share with you guys.
    1 project | /r/Unity3D | 23 Apr 2021

What are some alternatives?

When comparing GPU-Planetary-Rendering and GPUInstance you can also consider the following projects:

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing

OpenTK-PathTracer - C# OpenGL Path Tracer, Real-Time GPU accelerated

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others

Pcx - Point cloud importer & renderer for Unity

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

hextile-demo - demonstrates hex-tiling