GPU-Planetary-Rendering
GPU atmosphertic scattering and planet generation in Unity 3D (by simeonradivoev)
TexturePanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures (by AdultLink)
GPU-Planetary-Rendering | TexturePanner | |
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1 | 1 | |
179 | 690 | |
- | - | |
10.0 | 10.0 | |
over 2 years ago | about 2 years ago | |
C# | C# | |
Apache License 2.0 | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Planetary-Rendering
Posts with mentions or reviews of GPU-Planetary-Rendering.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
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How to solve repeating textures?
The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering
TexturePanner
Posts with mentions or reviews of TexturePanner.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-19.
What are some alternatives?
When comparing GPU-Planetary-Rendering and TexturePanner you can also consider the following projects:
procedural-stochastic-texturing - Modified Shader Graph package implementing Procedural Stochastic Texturing
YAFE - YAFE: Yet Another Fractal Explorer. Repository implementing the visualisation of the Mandelbrot, Multibrot and Julia sets over the Complex Plane, as well as, a generalisation of them into the 3D space. It also implements the visualisation of some IFS Fractals.