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Top 23 C# Gamedev Projects
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WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Thank you! And yes, I agree. I was looking at uh https://github.com/mxgmn/WaveFunctionCollapse and wondering if that were applicable here :)
Have a good day!
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To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Project mention: Making some Wave Function Collapse for Grasshopper, WIP. 3d overlapping model. Need a way to work out conflicts better. | /r/proceduralgeneration | 2023-04-06Our of curiosity, have you seen MarkovJunior, from the same developer? It's a generalization of WFC into a far more powerful probabilistic programming language capable of not only assembling random maps, but even generating solveable Sokoban levels?
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Flax (MIT/C++) https://github.com/FlaxEngine/FlaxEngine
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There are a bunch of programs that use rigged and meshed 2D images that create these sorts of animations. I have only used “Spline” for game animation http://esotericsoftware.com/
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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com.unity.multiplayer.samples.coop
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Have a look at https://www.photonengine.com/# Or the "new" built in thing from unity itself https://docs-multiplayer.unity3d.com/ (on the last link you find an example project "boss room" that shows how to implement multiplayer. When playing over the internet, you must "just" specify the correct host)
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SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Since you're already working in C#, there's a library called SadConsole that does this. It relies on either MonoGame or SFML to actually render to the screen, though. If you're not using either of those, the source may give you some ideas on how to implement such a grid of tiles yourself. There are of course other libraries that do this, but SadConsole is the first that I could remember in C#.
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Vortice.Windows
.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.
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Project mention: The Wavefunction Collapse Algorithm explained clearly | news.ycombinator.com | 2022-12-20
As others have mentioned, this is "just" constraint propagation. I think much of the success is that it's a simple idea to grasp and implement, that provides very good results, and has a compelling name. I don't want to be dismissive, I think it's very cool.
The original author of "wave function collapse" also has "convchain" [0] which is similarly "just" using Monte Carlo Markov Chains to sample the space. It's also a kind of "staple" algorithm for physicists, theoretical computer scientists, etc but I guess hasn't caught on as much as WFC.
Note that WFC has major problems when the tile set is too constrained. There's a SO question about it [1] and I also happen to have written a small article about it as well [2]().
[0] https://github.com/mxgmn/ConvChain
[1] https://stackoverflow.com/questions/72721299/why-can-the-wav...
[2] https://www.fxhash.xyz/article/lessons-learned-from-implemen...
() trigger warning, it's an NFT but please don't let that stop you from reading
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Project mention: Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster? | /r/Unity2D | 2023-12-07
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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TexturePanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Project mention: I have many monitors in my game, but they look boring to me. Anyone know of any tricks/shaders to make them stand out more, and look more sci-fi? Using Unity. | /r/gamedev | 2023-01-19 -
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DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
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Arch
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
For C#, I've found Arch, which looks pretty much like what I need. I would use it with MonoGame.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
C# Gamedev related posts
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- The MonoGame Foundation launch
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kni VS FNA - a user suggested alternative
2 projects | 10 Oct 2023
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- 🗨️ Join the Stride Conversation on GitHub!
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A note from our sponsor - Onboard AI
getonboard.dev | 9 Dec 2023
Index
What are some of the best open-source Gamedev projects in C#? This list will help you:
Project | Stars | |
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1 | WaveFunctionCollapse | 22,132 |
2 | MonoGame | 10,362 |
3 | Entitas | 6,665 |
4 | MarkovJunior | 6,346 |
5 | Stride Game Engine | 5,846 |
6 | FlaxEngine | 5,160 |
7 | spine-runtimes | 4,012 |
8 | UnrealCLR | 2,959 |
9 | FNA | 2,440 |
10 | YarnSpinner | 2,129 |
11 | com.unity.multiplayer.samples.coop | 1,397 |
12 | Duality | 1,372 |
13 | SadConsole | 1,142 |
14 | Riptide | 933 |
15 | ReGoap | 924 |
16 | Vortice.Windows | 892 |
17 | ConvChain | 717 |
18 | UnityHFSM | 705 |
19 | TexturePanner | 682 |
20 | Myra | 635 |
21 | DefaultEcs | 600 |
22 | Raylib-cs | 591 |
23 | Arch | 536 |