UnityHFSM Alternatives
Similar projects and alternatives to UnityHFSM
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SUSMachine
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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StateMachine
Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code. (by MarquisMc)
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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UnityMainThreadDispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
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Fueler
A small videogame about completing levels while manoeuvring a cute ship through a circuit of asteroids.
UnityHFSM reviews and mentions
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
Stats
Inspiaaa/UnityHFSM is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnityHFSM is C#.
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