UnityHFSM Alternatives
Similar projects and alternatives to UnityHFSM
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SUSMachine
A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
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ReSharper
ReSharper is now available in VS Code and Cursor. ReSharper brings a professional toolset for C# developers backed by over 20 years of experience, enterprise-grade security, SOC 2 compliance, and the trust of companies worldwide.
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StateMachine
Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code. (by MarquisMc)
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UniFlux
Handle Events and States in Unity, Really Easy to Use and High Performant, We are now in Asset Store ! https://assetstore.unity.com/packages/slug/250332
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UnityMainThreadDispatcher
Provides a simple, thread safe, non monobehaviour service for managing the queue of work items on unity main thread (by gustavopsantos)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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DiscreteStatePattern
Discontinued A pattern for creating highly compact and light-weight general purpose finite state machines. (by DidacticSpectre)
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SeawispHunter.RolePlay.Attributes
Defines role playing attributes like "max health" using generics that are modified non-destructively and notify on changes
UnityHFSM discussion
UnityHFSM reviews and mentions
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
Stats
Inspiaaa/UnityHFSM is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of UnityHFSM is C#.