One framework for creating powerful cross-platform games. (by MonoGame)

MonoGame Alternatives

Similar projects and alternatives to MonoGame

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better MonoGame alternative or higher similarity.

MonoGame reviews and mentions

Posts with mentions or reviews of MonoGame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-19.
  • OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
    2 projects | | 19 Sep 2023
    Yes, it is possible, but you need to use a game framework not a game engine.

    Example of a game framework:

  • Unity's Trap
    3 projects | | 17 Sep 2023
    Monogame, though it doesn't do much hand-holding:

    Webassembly support is spotty, though in progress AFAICT.

    Used by a few 2D games like Stsrdew Valley and Celeste.

  • Which tools should I use to create my game ?
    6 projects | /r/gamedev | 6 May 2023
    Some that I am aware of and that support at least Windows and Android are (Monogame)[], (Cocos2D)[], (LÖVE)[]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[]).
  • What mobile game engine to choose for a simple multiplateforme gacha game?
    4 projects | /r/GameDevelopment | 4 May 2023
  • Celeste's Software
    3 projects | /r/celestegame | 27 Mar 2023
  • Miasma Devlog 0: The first 40 days
    2 projects | /r/devblogs | 13 Mar 2023
    Almost everywhere I've worked over the last few years is using Unity, Unreal, or React to develop titles, but I have always enjoyed the lower level no batteries included development style of the XNA framework which was popularized during the Xbox360 era. More recently the framework has been reborn and modernized as MonoGame, while maintaining the same feel and development style.
  • Senior software engineer - what game engine should I start with ?
    5 projects | /r/gamedev | 6 Mar 2023
    I have a similar profile, and I have tried many different engines/frameworks/libraries. Some thoughts: - ebiten, written in Go, is a very light game dev lib. I like Go, so writing "my own engine" with it was pretty fun (I have some libs for ebiten here). Mostly 2d. - Love2d is sort of the same thing, but written in C++, and scriptable in Lua. I absolutely love this level of abstraction, and this is probably the one I have been the most productive with (example here). Mostly 2d, but people have done 3d with it too. - Godot has a bright future, at least from my point of view. The 2D workflow is very very fast, much faster than Unity in my experience (you don't spend time waiting for stuff to recompile every time you edit a script, for starters), and they just released v4, which comes with insane improvements in 3D rendering. I have never delved into 3D, but from what I can see, it's on par with what Unity can produce these days. Plus, the founders have created a separate commercial entity to provide support for consoles (called W4games), because the open source licensing attached to Godot is not compatible with the NDAs involved in publishing for consoles - raylib and monogame might be interesting for you if you want to go old-school. They're both inspired by the same framework (XNA) and they work similarly. Also very close to the way Love2d does things, and a comparable level of abstraction. - Unity is slow. I honestly dislike it a lot, just for this reason. There's also a lot of "we've refactored this, and there's no docs yet, but you can also use this other system, and also the legacy one, and that one, or build your own based on these primitives" and it's hard when you're a beginner. If you know what you're doing I guess it's fine, or if you don't care, but as a software engineer, you will probably be like me and try to find the "best" solution to your problem, which is tiring and hard to do with Unity.
  • About game engines
    3 projects | /r/gamedev | 18 Jan 2023
    If you prefer a framework instead of an engine and editor they do exist, MonoGame is a popular one. I wouldn't recommend it unless you're doing it more as a hobby (in which case it's totally valid to do whatever suits you best), using engines with their editors and scripting languages is the industry standard.
  • i want to make my first 2d game, using opengl. So should i use OpenTK or LWJGL?
    3 projects | /r/csharp | 12 Jan 2023
    If you want to write everything by hand and you want to work with C# get monogame it will take care of window, ogl/dx intialization for you. You will also gain primitive 2D drawing api. But if you can skip a lot of work by using full game engine like Unity3D or Godot. They will solve low level stuff for you like UI and Input mapping.
  • Shoot 'em up Devlog 0: Design
    10 projects | | 30 Aug 2022
    Monogame (free)
  • A note from our sponsor - Mergify | 22 Sep 2023
    Managing outdated pull requests is time-consuming. Mergify's Merge Queue automates your pull request management & merging. It's fully integrated to GitHub & coordinated with any CI. Start focusing on code. Try Mergify for free. Learn more →


Basic MonoGame repo stats
2 days ago
Collect and Analyze Billions of Data Points in Real Time
Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.