MonoGame

One framework for creating powerful cross-platform games. (by MonoGame)

Stats

Basic MonoGame repo stats
3
7,458
8.4
7 days ago

MonoGame/MonoGame is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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NOTE: The number of mentions on this list indicates mentions on common posts. Hence, a higher number means a better MonoGame alternative or higher similarity.

Posts

Posts where MonoGame has been mentioned. We have used some of these posts to build our list of alternatives and similar projects - the last one was on 2021-03-30.
  • mgcb-editor crashes at startup on Linux
    reddit.com/r/monogame | 2021-04-17
    This thread makes it seem like it's fixed but I installed mgcb-editor through various means and it just doesn't work, what do I do?
  • Visual Studio 2017 - No audio hardware exception - what to do?
    reddit.com/r/monogame | 2021-04-06
    What version of MonoGame are you using? Doing some quick research on GitHub shows this actually shouldn't be an issue for v3.8: https://github.com/MonoGame/MonoGame/pull/6629
  • Should I go with OpenGL or use a Game Engine
    reddit.com/r/gamedev | 2021-03-30
  • Nintendo Switch emulator Ryujinx, written in C#, featured on The .NET Core podcast - Interview with developer
    reddit.com/r/csharp | 2021-03-20
    Stardew Valley, Terraria, and Celeste are some of the big names. All written in C# using Monogame.
  • I’ve been converted
    reddit.com/r/cpp | 2021-03-18
    MonoGame is a direct replacement, but it’s as if you were using a 2005-era DirectX to code in 2021. That’s good enough for most uses though.
  • Nothing is rendered when using Depth Buffer
    reddit.com/r/monogame | 2021-03-02
    RenderTarget2D inherits Texture2D. When you set a non-null RenderTarget to the graphics device, you're effectively drawing to a texture. So once you finish drawing to the RenderTargets, you call GraphicsDevice.SetRenderTarget(null), and then draw the RenderTargets in the game window by passing them as the texture parameter to spriteBatch.Draw(...). RenderTarget2D source code: https://github.com/MonoGame/MonoGame/blob/develop/MonoGame.Framework/Graphics/RenderTarget2D.cs
  • Need Help With Imported Assets
    reddit.com/r/Unity3D | 2021-02-23
    The project you linked isn't compatible with Unity in any way. It looks like this is designed on top of MonoGame, a completely different game engine.
  • where should i start?
    reddit.com/r/gamedev | 2021-02-22
    If you know (or are willing to learn) C#, this is basically how Monogame works. It's a framework rather than a full engine like Unity, so you have to do more yourself compared to Unity. But it sounds like that's what you want.
  • Game engine for a 2D, top down, rogue like, pixel art game?
    reddit.com/r/gamedev | 2021-02-16
    2D pixel art? Have you heard of Monogame? It's all C# all day, so yeah you'll need to learn that. But it's also been used for a bunch of indie 2d pixel art games, so there's that too.
  • Not new to C#, but new to game dev. Anybody have some non-beginner resources for game specific development via C# or any other language?
    I've never liked Unity. For C# I'd recommend Monogame, they should have a lot of examples.
  • Can't find a program
    reddit.com/r/software | 2021-02-08
  • How to get started in app development for both iOS and Android?
    Another other real cross-platform tool for mobile dev is Xamarin (c#) which looks to have a game development library.