MonoGame Alternatives

Similar projects and alternatives to MonoGame

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better MonoGame alternative or higher similarity.

Suggest an alternative to MonoGame

Reviews and mentions

Posts with mentions or reviews of MonoGame. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-20.
  • Making a 3d game from scratch with a code editor vs something like Unreal Engine.
    reddit.com/r/gamedev | 2021-09-20
    Alternatively, I think a good compromise for people who want more control over the inner workings of their game but don't want to use a full game engine is using a game framework like Monogame or Raylib. In our salad analogy, this is like buying a a good bag of lettuce, but growing your own toppings, dressings, etc.
  • I am looking for a new engine. Any suggestions?
    reddit.com/r/gamedev | 2021-09-15
    If you're cool with just writing code with no GUI environment, I'm a big fan of Monogame, especially when paired with the Nez library extension. Using Monogame by itself is fine and let's you do basically everything from scratch how you want it, but Nez gives you a strong foundation of basics handled for you without completely getting in your way, including an entity-component style workflow that you may be used to from Unity.
  • Where to start
    dev.to | 2021-09-07
    My second recommendation would be to start with C# and learn to make games with MonoGame. C# is a modern, easy-to-learn derivative of C++ that has a higher learning curve than Python. Again, once you have a good understanding of C#, you'll have an easy transition to Unity.
  • For the past three years, I've been finishing off a PC version of my game that never got released, and it's almost done. I'm just hoping for a couple of people to give it a go.
    Build Notes: v3.2.3.0 Built with MonoGame Runs in the Hazzah Engine, a custom engine we built from the ground up to run Voxel Games. Supports Gamepad. Supports Keybindings.
  • Switching away from Visual Studio windows form apps
    reddit.com/r/gamedev | 2021-06-25
  • Quick question from a relative newbie
    reddit.com/r/gamedev | 2021-06-23
    I think you would benefit from looking into a cross-platform framework such as Haxe or MonoGame, which both do the heavy lifting such as drawing to the screen and input management but leave the particulars of the system up to you. An example implementation of MonoGame to create a basic game system is Oyyou's tutorials on YouTube, a little rough around the edges but gives you a decent idea of how to use the framework to make games.
  • What programming language, library, etc should I use?
    reddit.com/r/gamedev | 2021-06-08
    You want a minimal library that gives you a solid base to implement your own systems, and also in C#? Probably the Monogame Framework. It's what games like Celeste, Fez, Stardew Valley, and Streets of Rage 4 were made using. If you want a few of the "standard" game engine systems pre-built but not to the same extent as something like Unity, most would recommend adding the Nez Framework as an accompaniment to Monogame.
  • Empty MonoGame app just doesn't launch but there are no errors
    reddit.com/r/monogame | 2021-06-04
    Don’t know enough about M1 and don’t have access to one. You may have more luck posting a GitHub Issue with whatever info you can gather.
  • 2D game framework/engine that is mostly code driven (not GUI-driven)
    reddit.com/r/gamedev | 2021-06-02
    Monogame
  • Announcing MonoGameJam3!
    reddit.com/r/monogame | 2021-05-08
    Build a game using MonoGame in a week and share it with the world!
  • Built a Web based status monitor for ED, all in PHP. Updates every two seconds.
    The mod you linked was ran as a separate executable to the game and it likely opened a transparent window over the game when it was running and listened to the memory to know what and where to draw the information you are seeing. The language they likely used was C# or C++. If they are drawing information to the window in different locations over the mobs accurately then I would guess they used a graphics library like OpenGL or something C# specific like monogame.
  • Simple 2D library for .NET?
    reddit.com/r/dotnet | 2021-05-04
    Monogame despite its name works fine with .NET Core.
  • The benefit of .NET Core in a standalone console application
    reddit.com/r/dotnet | 2021-05-01
    If you're building games, then I would think MonoGame, Unity, or the Unreal Engine would be better than that.
  • I am working on a game.
    reddit.com/r/software | 2021-04-28
    XNA was a great resource, but I'd suggest you to go for something else to create your game, like MonoGame (based on XNA) or Unity for example.
  • mgcb-editor crashes at startup on Linux
    reddit.com/r/monogame | 2021-04-17
    This thread makes it seem like it's fixed but I installed mgcb-editor through various means and it just doesn't work, what do I do?

Stats

Basic MonoGame repo stats
26
7,787
8.1
8 days ago

MonoGame/MonoGame is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.

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