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WaveFunctionCollapse Alternatives
Similar projects and alternatives to WaveFunctionCollapse
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eShopOnContainers
Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 6, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor.
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MarkovJunior
Probabilistic language based on pattern matching and constraint propagation, 153 examples
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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DeBroglie
DeBroglie is a C# library implementing the Wave Function Collapse algorithm with support for additional non-local constraints, and other useful features.
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dnSpy-Unity-mono
Fork of Unity mono that's used to compile mono.dll with debugging support enabled
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Raylib-cs
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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texture-synthesis
🎨 Example-based texture synthesis written in Rust 🦀
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ASP.NET Core
ASP.NET Core is a cross-platform .NET framework for building modern cloud-based web applications on Windows, Mac, or Linux.
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g-diffuser-lib
Discord bot and utilities for the diffusers library (stable-diffusion) [Moved to: https://github.com/parlance-zz/g-diffuser-bot]
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v2ray-core
A platform for building proxies to bypass network restrictions. (by v2fly)
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WaveFunctionCollapse reviews and mentions
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Wave Function Collapse - A stateful node graph framework (constraint problems, procedural generation, etc.)
Inspiration and entropy propagation algorithm derived from https://github.com/mxgmn/WaveFunctionCollapse.
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Ask HN: What weird technical scene are you fond/part of?
https://www.youtube.com/watch?v=Dfc-DQorohc
Craig Reynolds said the name "Boids" was inspired by The Producers Concierge scene, so that's how you should pronounce it:
Boids. Dirty, disgusting, filthy, lice ridden Boids. Boids. You get my drift?
https://www.youtube.com/watch?v=aL6mTMShVyk
The other really cool rabbit hole to explore for generating tiles and even arbitrary graph based content (I'm sold: hexagons are the bestagons!) is "Wave Function Collapse", which doesn't actually have anything to do with quantum mechanics (it just sounds cool), but is actually a kind of constraint solver related to sudoku solvers.
https://escholarship.org/content/qt3rm1w0mn/qt3rm1w0mn_noSpl...
Maxim Gumin's work: https://github.com/mxgmn/WaveFunctionCollapse
Paul Merrell's work:
https://paulmerrell.org/model-synthesis/
https://paulmerrell.org/research/
Oskar Stålberg's work:
https://twitter.com/OskSta/status/784847588893814785
https://oskarstalberg.com/game/wave/wave.html
There's a way to define cellular automata rules by giving examples of the before and after patterns, and WFC is kind of like a statistical constraint solving version of that.
So it's really easy for artists to define rules just by drawing! Not even requiring any visual programming, but you can layer visual programming on top of it.
That's something that Alexander Repenning's "AgentSheets" supported (among other stuff): you could define cellular automata rules by before-and-after examples, wildcards and variables, and attach additional conditions and actions with a visual programming language.
AgentSheets and other cool systems are described in this classic paper: “A Taxonomy of Simulation Software: A work in progress” from Learning Technology Review by Kurt Schmucker at Apple. It covered many of my favorite systems.
http://donhopkins.com/home/documents/taxonomy.pdf
Chaim Gingold wrote a comprehensive "Gadget Background Survey" at HARC, which includes AgentSheets, Alan Kay's favorites: Rockey’s Boots and Robot Odyssey, and Chaim's amazing SimCity Reverse Diagrams and lots of great stuff I’d never seen before:
http://chaim.io/download/Gingold%20(2017)%20Gadget%20(1)%20S...
Chaim Gingold has analyzed the SimCity (classic) code and visually documented how it works, in his beautiful "SimCity Reverse Diagrams":
>SimCity reverse diagrams: Chaim Gingold (2016).
>These reverse diagrams map and translate the rules of a complex simulation program into a form that is more easily digested, embedded, disseminated, and and discussed (Latour 1986).
>The technique is inspired by the game designer Stone Librande’s one page game design documents (Librande 2010). If we merge the reverse diagram with an interactive approach—e.g. Bret Victor’s Nile Visualization (Victor 2013), such diagrams could be used generatively, to describe programs, and interactively, to allow rich introspection and manipulation of software.
>Latour, Bruno (1986). “Visualization and cognition”. In: Knowledge and Society 6 (1986), pp. 1– 40. Librande, Stone (2010). “One-Page Designs”. Game Developers Conference. 2010. Victor, Bret (2013). “Media for Thinking the Unthinkable”. MIT Media Lab, Apr. 4, 2013.
https://lively-web.org/users/Dan/uploads/SimCityReverseDiagr...
Agentsheets: Alexander Repenning (1993–)
Interacting agents are embedded and interact within
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how would you avoid making your randomly generated map look like a mess?
I thought you were kidding but it's an actual thing!
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ggez Falling Sand Simulation: Best way to draw massive amount of individual pixels every frame
https://github.com/mxgmn/WaveFunctionCollapse - Honorable mention, same guy.
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Ultra-high resolution (4900x800) generation in 1 step, 3GB memory, no manual editing, pure stable-diffusion
Neat! This approach reminds me a lot of Wave Function Collapse.
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Wave Function Collapse
Initial source of inspiration: https://github.com/mxgmn/WaveFunctionCollapse
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Yeah, I'll call this variable viscosity
It is actually a pretty new algorithm for procedural content generation. Check out this repo
- Here is a small preview of the city builder I'm building solo. Any feedback is very welcome!
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Created a website where users can share their Minecraft creations and easily discover and download builds created by the community.
if you're wondering, I'm aiming at something like this: https://github.com/mxgmn/WaveFunctionCollapse or https://github.com/mxgmn/MarkovJunior
I'm bad at explaining, check it out for yourself: https://github.com/mxgmn/WaveFunctionCollapse
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www.saashub.com | 2 Feb 2023
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mxgmn/WaveFunctionCollapse is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
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