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Stride Game Engine Alternatives
Similar projects and alternatives to Stride Game Engine
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Wave Engine
This repository contains all the official samples of Evergine. (by EvergineTeam)
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InfluxDB
Build time-series-based applications quickly and at scale.. InfluxDB is the Time Series Platform where developers build real-time applications for analytics, IoT and cloud-native services. Easy to start, it is available in the cloud or on-premises.
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BEPUphysics
Pure C# 3D real time physics simulation library, now with a higher version number.
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SonarLint
Clean code begins in your IDE with SonarLint. Up your coding game and discover issues early. SonarLint is a free plugin that helps you find & fix bugs and security issues from the moment you start writing code. Install from your favorite IDE marketplace today.
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glicol
Graph-oriented live coding language and music DSP library written in Rust
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
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themachinery-books
This repository contains the source of "The Machinery book " and some other books.
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go_dot_test
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests in VSCode.
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Bitwarden
The core infrastructure backend (API, database, Docker, etc). (by bitwarden)
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SaaSHub
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Stride Game Engine reviews and mentions
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
- .NET is often seen as corporate and boring – What are some interesting/cool/unique projects and people?
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Ask HN: Who wants to collaborate? (April 2022)
If anyone has decent experience in C#/.NET and/or graphics programming, you are welcome to join the developer team of the Stride game engine.
https://github.com/stride3d/stride
The code base is already mature and very professional. The quality standards are fairly high, but that's a nice challenge and you can even learn a lot, depending on your level of experience.
As for the history, Stride was developed commercially by Silicon Studio for about 10 years but couldn't complete with the big two on that level. So it was open-sourced about 3 years ago and the main developer is still maintaining it, but he has a full-time job. The team isn't very big yet, but quite capable people.
It's a great product and the only truly open-source C# game engine with a high-end render engine and proper asset pipeline. The shader system is the best I've ever seen, it's absolutely mind-blowing.
Let me know if you want to learn more about it...
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How beginner friendly is C#, and what can be done with it?
I hate how everyone just says "with Unity" when mentioning C# and gamedev, there are a bunch of engines out there which support C# scripting, Godot, CryEngine, Xenko, Flax and a bunch more, as well as a lot of proprietary engines (like Frostbite). Not to mention Stride a game engine written in C# using WPF for the editor interface, it's insane what you can achieve with pure C# nowadays
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Recommendations for building a game engine
You can make a game engine in Java/Kotlin. But, that doesn't mean you should. For professional work, your choices are pretty much C, C++ and Rust. https://stride3d.net/ is a good counter-example to my claim. But, the far more common method is a high-level language interface over a C++ implementation. https://github.com/google/filament is an awesome example of a Kotlin interface over a C++ implementation. Unity is C# over C++.
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FUSE an open source library for visually programming on the GPU
FUSE is built for use in vvvv gamma and follows its ‘always runtime’ model allowing for fast design and programming work with no build or compile process in between you and your results. Instant and visual, so you can work fast and play freely. Rendering uses the Stride 3D Engine integration for vvvv, allowing for game engine style PBR materials, lighting & post effects all without having to write a single script."
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Godot 3.3 Has Arrived
I picked up Godot years ago, and played with it on and off, because I am only a hobbyist. I have been spending time in Godot and in Stride[0], and opensource Unity-like 3D GE, but with a lot less clutter and fantastic C# and VS/VS Code support. Stride also has a lot of great documentation and examples, and you can utilize C# scripts from Unity with some tweaking. When and if Godot gets stronger on 3D, I may switch completely to it, although I wish it had a Lisp/Scheme for the scripting language...maybe Janet[1] could be used! Like I said my wish list. I am so happy there are so many choices available. I started programming in 1978, so things have come a long way for sure!
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Text rendering issue in WPF?
A few years ago, I was working on the editor of the "Xenko" game engine (now "Stride"). We had to play with DPI settings to deal with resizing the scene view that is rendered by the game engine and integrated in the WPF-based editor. it is a huge project, but there are a few entry points that could give you some ideas: * app.manifest: has some dpi awareness settings. * GameEngineHost: overrides the OnDpiChanged method and does some calculation to resize the native control that display the scene, which is not drawn by WPF. You might not need that kind of hack though.
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A note from our sponsor - InfluxDB
www.influxdata.com | 29 Jan 2023
Stats
stride3d/stride is an open source project licensed under MIT License which is an OSI approved license.
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