SaaSHub helps you find the best software and product alternatives Learn more →
Stride Game Engine Alternatives
Similar projects and alternatives to Stride Game Engine
-
-
InfluxDB
InfluxDB high-performance time series database. Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
-
-
-
-
-
Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
-
-
CodeRabbit
CodeRabbit: AI Code Reviews for Developers. Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
-
-
-
-
-
-
-
VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
-
UWP Community Toolkit
The Windows Community Toolkit is a collection of helpers, extensions, and custom controls. It simplifies and demonstrates common developer tasks building .NET apps with UWP and the Windows App SDK / WinUI 3 for Windows 10 and Windows 11. The toolkit is part of the .NET Foundation.
-
-
-
CSCore
An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
-
-
SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Stride Game Engine discussion
Stride Game Engine reviews and mentions
-
Quick Start Guide to Stride Community Toolkit Preview: Code-Only Feature for C#/.NET Developers 🚀
The Stride Community Toolkit is a collection of extensions and helpers designed for the Stride C# game engine. This open-source, community-driven project simplifies the process of creating 2D/3D games, especially using its code-only feature, which allows developers to build games without relying on Game Studio.
-
Random Thoughts about Unity
There is https://github.com/stride3d/stride which should be pretty close to what you are looking for :)
-
Ladybird browser to start using Swift language this fall
All non-GUI .NET applications, unless they use niche things like windows registery or management API, are by definition platform agnostic and run wherever .NET runs (macOS, Linux, FreeBSD(with caveats), Android, iOS, Windows). Most business today which have moved off old version run sever workloads on Linux hosts within K8S or otherwise.
Popular applications that run on Linux are
Jellyfin: https://github.com/jellyfin/jellyfin
Sonarr (and other High Seas apps): https://github.com/Sonarr/Sonarr
Ryujinx: https://github.com/Ryujinx/Ryujinx (the kind of project that can easily match writing a browser in complexity)
Bitwarden (server): https://github.com/bitwarden
Stride3D: https://github.com/stride3d/stride
Godot (offers C# as script language, using regular .NET)
From the top of my head, I'm sure there are many others less popular. It is sad that this conversation needs to be had 8 years after the first version of .NET (Core as it was named at the time).
-
Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
-
Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
-
Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
-
hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
-
End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
-
A note from our sponsor - SaaSHub
www.saashub.com | 19 Apr 2025
Stats
stride3d/stride is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Stride Game Engine is C#.
Popular Comparisons
- Stride Game Engine VS MonoGame
- Stride Game Engine VS Wave Engine
- Stride Game Engine VS BEPUphysics
- Stride Game Engine VS FNA
- Stride Game Engine VS Xenko
- Stride Game Engine VS Nez
- Stride Game Engine VS UnrealCLR
- Stride Game Engine VS Duality
- Stride Game Engine VS filament
- Stride Game Engine VS WPF-Samples