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Stride Game Engine Alternatives
Similar projects and alternatives to Stride Game Engine
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Avalonia
Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The future of .NET UI
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
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VL.Fuse
A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation.
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stride-website
This repository hosts the source code for the official Stride 3D engine website. Contributors can follow the build instructions provided to run the website locally.
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DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
Stride Game Engine discussion
Stride Game Engine reviews and mentions
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Rewriting Bun in Rust
> That's not to say that you couldn't write a commercial game engine with something like C# that stands shoulder-to-shoulder with unity and unreal, but it doesn't seem like anyone has attempted to do so.
Stride should mostly fit the bill: https://github.com/stride3d/stride
Their homepage: https://www.stride3d.net/
Not very popular, but it's nice to work with!
- MonoGame: A .NET framework for making cross-platform games
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Unity's Mono problem: Why your C# code runs slower than it should
Yeah I think Unity just doesn't have the technical skillset anymore to make the migration to coreclr. It keeps getting delayed and their tech leads keep dropping out.
Might I suggest https://github.com/stride3d/stride, which is already on .net 10 and doesn't have any cross-boundary overhead like Unity.
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Quick Start Guide to Stride Community Toolkit Preview: Code-Only Feature for C#/.NET Developers 🚀
The Stride Community Toolkit is a collection of extensions and helpers designed for the Stride C# game engine. This open-source, community-driven project simplifies the process of creating 2D/3D games, especially using its code-only feature, which allows developers to build games without relying on Game Studio.
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Random Thoughts about Unity
There is https://github.com/stride3d/stride which should be pretty close to what you are looking for :)
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Ladybird browser to start using Swift language this fall
All non-GUI .NET applications, unless they use niche things like windows registery or management API, are by definition platform agnostic and run wherever .NET runs (macOS, Linux, FreeBSD(with caveats), Android, iOS, Windows). Most business today which have moved off old version run sever workloads on Linux hosts within K8S or otherwise.
Popular applications that run on Linux are
Jellyfin: https://github.com/jellyfin/jellyfin
Sonarr (and other High Seas apps): https://github.com/Sonarr/Sonarr
Ryujinx: https://github.com/Ryujinx/Ryujinx (the kind of project that can easily match writing a browser in complexity)
Bitwarden (server): https://github.com/bitwarden
Stride3D: https://github.com/stride3d/stride
Godot (offers C# as script language, using regular .NET)
From the top of my head, I'm sure there are many others less popular. It is sad that this conversation needs to be had 8 years after the first version of .NET (Core as it was named at the time).
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
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A note from our sponsor - ReSharper
www.jetbrains.com | 11 Jul 2026
Stats
stride3d/stride is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of Stride Game Engine is C#.
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