Stride Game Engine
WPF-Samples
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Stride Game Engine | WPF-Samples | |
---|---|---|
23 | 14 | |
6,178 | 4,747 | |
1.5% | 1.6% | |
9.5 | 7.2 | |
5 days ago | about 2 hours ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
WPF-Samples
- WPF-Samples
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How to drag maximised window in WPF ?
In just a few minutes I was able to adapt Microsoft's "Custom UI" sample such that it included two extra buttons (the MS sample only does close and resize so I added minimize and maximize).
- Anyone use Dpi decorator class in WPF? To scale WPF window?
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Can anyone tried windows per monitor Dpi aware for WPF?
Look here for examples.
- I get error in GetDpi in WPF running framework version 4.7
- How to give space between two buttons in WPF C#?
- How to Adjust C# application for different screen resolution?
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Text rendering issue in WPF?
A few starting point in the documentation, though: * FrameworkElement.SizeChanged event * Window.DpiChanged event * PerMonitor DPI * Visual class: one of the root class of all visual elements. It has a few interesting methods such as void OnDpiChanged(DpiScale oldDpi, DpiScale newDpi) and GeneralTransform TransformToVisual(Visual visual).
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Getting Started.. on windows..
There are a few sample apps here: Microsoft/WPF-Samples and there are plenty of tutorials/information available about MVVM and WPF in general on sites like stackoverflow and others.
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How to adjust text size according to screen resolution in WPF?
Is it a per-monitor high DPI issue?
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
WPFDraggableFrame - A sample WPF application, written in C#, demonstrating window dragging behavior on extended non-client window frame regions of a window.
Wave Engine - This repository contains all the official samples of Evergine.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Duality - a 2D Game Development Framework
Xenko
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
UnrealCLR - Unreal Engine .NET 6 integration
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
Battle-Cats-Save-File-Editor - Battle Cats Save File Editor made in C# that requires root/rooted emulator and a PC
godot-jvm - Godot Kotlin JVM Module