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Top 23 C# Game Projects
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OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Project mention: Microsoft $69B deal to buy Call of Duty maker Activision Blizzard cleared by UK | news.ycombinator.com | 2023-10-14I recently found an open source version that has been fun (https://www.openra.net/).
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To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Project mention: Unity will quietly waive fees if developers switch to its ad monetisation | news.ycombinator.com | 2023-09-14
I wish they'd go the way of Epic and make an actual game with their engine. They've tried a few times and given up each time. It's pretty embarrassing when they've done things like released a fully featured multiplayer FPS demo that doesn't actually work out of the box and has a custom editor tool manager, custom scene loader, and custom networking layer that were never merged into mainline unity. Meanwhile they still have no official stable networking module. The old functional one was sunset and the new ones are still in beta.
https://github.com/Unity-Technologies/FPSSample
> This project is based on Unity 2018.3
> NOTE: Due to a bug in Unity 2018.3, you have to take the following step right after the initial import: 1 Search for Firstperson_Projection in the Project search field. Select the 4 shaders, right click and reimport them. 2 If you have script compile errors related to entities, you need to remove and re-install the entities package.
> One day soon we will remove this note and there will be cake.
> Once the editor is ready, open the Project Tools Window by navigating to FPS Sample > Windows > Project tools.
> Keep this window docked as you will use it a lot. From here you can open the levels, build assetbundles and build standalone players.
https://github.com/UnityTechnologies/open-project-1
> Note: As of December 2021, Open Projects and Chop Chop are not in development anymore.
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Project mention: WILD UNUSUAL DECKS #29. Greetings travelers! Alas, the latest balance patch only slightly softened the position of the format. I tried to create playable builds with which you can take D5 or even a legend. This time there will be more decks of expected T4-T2 levels | /r/wildhearthstone | 2023-06-17
I recommend playing Ranked with Deck Tracker enabled and the plugin from VS. This way you will be contributing to the overall stats so you can see the potential of the decks on HSReplay and give VS enough stats for a meta report. Deck Tracker https://hsreplay.net/downloads/ VS Plugin https://www.vicioussyndicate.com/data-collection/share-data-hdt/
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InfluxDB
Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.
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You can download previous version here: https://github.com/tModLoader/tModLoader/releases/tag/v2023.06.25.36
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This link might help as it has a couple examples: https://github.com/Facepunch/Facepunch.Steamworks/issues/261
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MonoGame (MPL/С#) https://fna-xna.github.io/
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Another option if you don't want to implement it yourself though is to use an already built library. I've been playing with YarnSpinner a little bit recently and I'm liking it so far. I can't give much more details than that, but it's maybe worth a look. At least for some reference.
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The best pure-C# physics library (hands-down) is bepuphysics2, which unfortunately is mainly a 3D physics library, but could be used for 2D if you wanted to get your hands dirty.
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MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
2) Download MELON LOADER 5.7: https://github.com/LavaGang/MelonLoader/releases/tag/v0.5.7 You wanna grab the first one, the .exe
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EDIT - Additional Info: I do usually use third-party RGB controller software to modify the backlights, I didn't realise how limited the vanilla Ducky software is in customisability when I bought the keyboard, so I use Aurora RGB for this https://www.project-aurora.com
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space-station-14
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Space Station 14 has asked to be not mentioned on the subreddit anymore, under the 'Secret content' rule.
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I'm developing an RPG in C# using MonoGame and the Nez game engine. Looking for hobbyists who would like something to do in their free-time and/or one programmer and one pixel-artist. Below is a link to a Google Drive folder w/ information regarding the game's design. Any comments, suggestions or otherwise are also welcome!
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Barotrauma
A 2D online multiplayer game taking place in a submarine travelling through the icy depths of Jupiter's moon Europa.
If you're referring to the "packet size exceeded" issue when using mods that significantly increase stack sizes and the sizes of cabinets, that has been fixed so we can support the larger stack sizes that are also going to part of the storage changes. :)
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Related to your vision, you should definitely take a look at osu!framework. It's an open-source C# game engine, focused on 2D rendering and UIs. You can see the biggest example of it being used is, of course, osu! itself (osu!lazer, next iteration of osu!). It is so good that it has become my standard in terms of visual design and UI features.
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OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
C# Game related posts
- Ducky Shine 7 ghosted backlights?
- The MonoGame Foundation launch
- Help
- Jazz jackrabbit 2 possible?
- hiyaaa everyone
- Upgraded Simplified Translation Guilde
- Competitive Python AI Programmer
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A note from our sponsor - Onboard AI
getonboard.dev | 3 Dec 2023
Index
What are some of the best open-source Game projects in C#? This list will help you:
Project | Stars | |
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1 | OpenRA | 13,603 |
2 | osu | 13,241 |
3 | MonoGame | 10,339 |
4 | Entitas | 6,651 |
5 | Stride Game Engine | 5,834 |
6 | open-project-1 | 5,457 |
7 | Hearthstone-Deck-Tracker | 4,573 |
8 | tModLoader | 3,657 |
9 | UnrealCLR | 2,951 |
10 | Facepunch.Steamworks | 2,571 |
11 | FNA | 2,435 |
12 | Thrive | 2,431 |
13 | YarnSpinner | 2,125 |
14 | BEPUphysics | 1,937 |
15 | MelonLoader | 1,858 |
16 | Aurora | 1,814 |
17 | space-station-14 | 1,672 |
18 | Nez | 1,652 |
19 | Barotrauma | 1,498 |
20 | osu-framework | 1,473 |
21 | fungus | 1,450 |
22 | Duality | 1,372 |
23 | OpenSAGE | 1,220 |