Stride Game Engine
Sonarr
Stride Game Engine | Sonarr | |
---|---|---|
23 | 438 | |
6,202 | 10,017 | |
0.9% | 1.6% | |
9.5 | 9.9 | |
10 days ago | 3 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
Sonarr
- Best .NET Core API project for learning?
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Missing on manual action notification trigger
(https://github.com/Sonarr/Sonarr/pull/5200)
- .NET 8 Standalone 50% Smaller On Linux
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My Home Lab setup
TV Shows: Sonarr
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Gzip compression questions for 2 use cases
I use Nginx for Sonarr/Radarr would I see any general performance benefit when loading their webpages in general? If so, what level of compression would be ideal for this case?
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I am looking for a troubled/bad open source codebase
In the /r/selfhosted community Sonarr and Radarr are staples, but their code isn't particularly great and there are lots of bugs people just deal with. Radarr forked Sonarr, their interface is similar but they suffer from disjoint bugs.
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/r/Plex's Moronic Mondays' No Stupid Questions Thread - 2023-07-10
There may be better places, since I've just stuck to the same one for years now (and don't need them often enough to look into alternatives), but I usually use either subscene or opensubtitles. There are also programs that can automate it like bazarr, but it requires you to also use Sonarr/Radarr.
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Yo Ho, Yo Ho, a pirates life for me!! Recent streaming services, prices and shows getting butchered, finally decided its time. Here's how a basic self-hosted 'Netflix' would look like. Fully automated once its setup. Using only a makeshift homelab server from second hand parts.
Sonarr: Automatically downloads TV series.
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HELP! :)
Radarr is for movies. Sonarr is for TV shows.
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ASP.NET Core beginner struggling to find open-source projects to learn or build
https://github.com/Sonarr/Sonarr is a very good project example for cross platform self hosted api
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
Radarr - Movie organizer/manager for usenet and torrent users.
Wave Engine - This repository contains all the official samples of Evergine.
sickchill - Less rage, more chill.
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Medusa - Automatic Video Library Manager for TV Shows. It watches for new episodes of your favorite shows, and when they are posted it does its magic.
WPF-Samples - Repository for WPF related samples
rdt-client - Real-Debrid Client Proxy
Duality - a 2D Game Development Framework
CouchPotato - Automatic Movie Downloading via NZBs & Torrents
Xenko
SiCKRAGE - Mirror of OFFICIAL SiCKRAGE