Stride Game Engine
CSCore
Stride Game Engine | CSCore | |
---|---|---|
23 | 7 | |
6,202 | 2,097 | |
0.9% | - | |
9.5 | 0.0 | |
10 days ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stride Game Engine
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Unity Software plans to reduce its workforce by 25%, eliminating ~1,800 jobs
In general it took me less time to rewrite the code-base then implementing some of the workarounds for missing features in Unity (e.g. HTTP2) in the first place.
[0] https://github.com/stride3d/stride/issues/2069
- 🗨️ Join the Stride Conversation on GitHub!
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Thinking switch from C++ to C#. Some questions. Part 2
I don't know where you have all these GC problems. There must be a problem with your design. I run real time automation stuff in C#, GC doesn't caused any problem yet. Stride3D docs says, that's if you put a lot of big objects in the heap without reusing them, you will hit big GC pause: https://github.com/stride3d/stride/wiki/On-Garbage-Collection But most of the time it's trivial to reuses those.
- Brought to you by an Electrical Engineer
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Relaunch of r/stride3d
This could be set as a prominent link somewhere, it is the official stride forums: https://github.com/stride3d/stride/discussions
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hi i'm new is unity still usable after the whole scandal of the past like 3 weeks or so ? thanks
If you like to develop in C#, the free and open-source game engine Stride is a good alternative. But it really depends on your needs and skill level: https://github.com/stride3d/stride
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End of the Machinery Game Engine
> ...you are requested to delete The Machinery source code and binaries.
This is pretty weird.
Then again, in regards to the engine itself dying, I feel like this is inevitable for many of the projects out there. For example, there was the Xenko engine which was later renamed to Stride: https://www.stride3d.net/
It's actually a nice project, has lots of great features and feels like it should be a more open alternative to Unity, whilst being similarly easy to use. However, compare the attention it is getting in comparison to something like Godot:
- https://github.com/stride3d/stride
- Why is there a lack of cool repos?
- C# games in Godot, 2022 edition
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Unity is merging with ironSource
I leave this little thing: https://stride3d.net
CSCore
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Arduino volume control for windows?
Another route (the one I'm taking) is to build the software yourself. For mine, I'm using Csharp and cscore so I can control the exact functionality I want. This gets really complicated if you are new, so I'd only take this route for a specific reason.
- Audio Editor with React and ASP
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Analyze MP3 file without playing
This is one library has been used for rythym games (which I have no experience with): https://github.com/filoe/cscore/tree/netstandard https://morioh.com/p/0c9a89be2fa8
- Why is there a lack of cool repos?
- Show HN: Tone v0.0.4 – hackable command line audio tagger – any feedback?
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I've created a funky marble
In this case I'm not using an audio source. I'm listening to the desktop audio. This is possible with the LoopbackAudio script from this repository. It uses the CSCore library for that.
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Is possible record any audio coming out of your computer in real time in C#?
A simple Google search leads to this project; https://github.com/filoe/cscore
What are some alternatives?
MonoGame - One framework for creating powerful cross-platform games.
NAudio - Audio and MIDI library for .NET
Wave Engine - This repository contains all the official samples of Evergine.
Audio Switcher - .NET Library which facilitates interacting with Audio Devices on Windows
BEPUphysics - Pure C# 3D real time physics simulation library, now with a higher version number.
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
WPF-Samples - Repository for WPF related samples
Bufdio - A cross platform audio playback library for .NET with PortAudio and FFmpeg
Duality - a 2D Game Development Framework
TagLib# - Library for reading and writing metadata in media files
Xenko
SeeShark - Simple C# camera library.