bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)

Bevy Alternatives

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  20. awesome-bevy

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better bevy alternative or higher similarity.

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bevy reviews and mentions

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2025-03-06.
  • The "No Clear Winner" Era of Federated Microblogging
    1 project | news.ycombinator.com | 13 Mar 2025
  • Show HN: Rust Vector and Quaternion Lib
    5 projects | news.ycombinator.com | 6 Mar 2025
    bevy_math also uses glam, re-exported in the prelude: https://github.com/bevyengine/bevy/blob/cc69fdd0c63ea79fda4f...
  • Exploring Rust: A Rubyist's Perspective
    4 projects | dev.to | 28 Feb 2025
    Since my project is built with Bevy, understanding its core concepts was very important. Bevy's entity-component-system (ECS) architecture makes game development modular and efficient, allowing for highly decoupled systems.
  • Three-nanite: Unreal Nanite in Three.js
    3 projects | news.ycombinator.com | 7 Feb 2025
    Not a very impressive example yet, it's mainly there for our CI system[1] to ensure that no one accidentally breaks the meshlet feature, but there is an example you can run to get a basic idea of the feature.

    You can download Bevy https://github.com/bevyengine/bevy, and run `cargo run --release --examples meshlet --features meshlet`. After it compiles you'll get prompted to download a bunny.meshlet_mesh file. Click the link to download and create and place it in the appropriate folder, and then run the example again.

    There's also this video from the Bevy 0.14 release notes demonstrating it, but performance/quality has improved a _lot_ since then: https://bevyengine.org/news/bevy-0-14/many_bunnies.mp4

    [1]: https://thebevyflock.github.io/bevy-example-runner

  • Zig; what I think after months of using it
    6 projects | news.ycombinator.com | 4 Feb 2025
  • DeepSeek: X2 Speed for WASM with SIMD
    11 projects | news.ycombinator.com | 28 Jan 2025
    Here, give it a shot - I'm at work so I can't try again right now, but last I did was use claude+context, chatGPT 4o with just chatting, Copilot in Neovim, and Aider w/ claude + uploading all the files as context.

    I even went so far as to grab relevant examples from https://github.com/bevyengine/bevy/tree/latest/examples#exam... , adding relevant ones as I saw fit.

    It took a long time to get anything that would compile, way longer than just reading + doing, and it was eventually wrong anyway. This is a recurring issue with Rust, and I'd love a workaround since I spend 60+h/week writing it. Probably a skill issue.

    https://gist.github.com/jodavaho/8fb042fab33c1aaa95cd67144da...

  • Drag and Drop Images into Bevy 0.15 on the web
    1 project | news.ycombinator.com | 15 Dec 2024
  • The Color of Noise – The Witness (2014)
    1 project | news.ycombinator.com | 1 Dec 2024
    I was looking through the source code for Bevy's Screen-Space-Ambient-Occlusion (SSAO) implementation and noticed they are using blue noise as well:

    https://github.com/bevyengine/bevy/blob/56d559102858d4ce8a5b...

    That link takes you to this shadertoy:

    https://www.shadertoy.com/view/3tB3z3

  • Bevy 0.15 released
    2 projects | news.ycombinator.com | 30 Nov 2024
    Ah yeah pipeline compilation is a very non-trivial problem[1]. Unreal is also struggling with this a lot. I hear you that it's an issue.

    The Bevy issue you want to follow is https://github.com/bevyengine/bevy/issues/10871.

    [1]: https://therealmjp.github.io/posts/shader-permutations-part1 + https://therealmjp.github.io/posts/shader-permutations-part2

  • What's Next for WebGPU
    7 projects | news.ycombinator.com | 21 Nov 2024
    It's partly because WebGPU has very conservative default texture limits so that they can support old mobile devices, and partly it's a problem for engines that may have a bunch of different bindings and have increasingly hacky workarounds to compile different variants with only the enabled features so that you don't blow past texture limits.

    For an idea of bevy's default view and PBR material bidnings, see:

    * https://github.com/bevyengine/bevy/blob/main/crates/bevy_pbr...

    * https://github.com/bevyengine/bevy/blob/main/crates/bevy_pbr...

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    coderabbit.ai | 19 Mar 2025
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Stats

Basic bevy repo stats
593
38,474
10.0
2 days ago

bevyengine/bevy is an open source project licensed under MIT OR Apache-2.0 which is not an OSI approved license.

The primary programming language of bevy is Rust.


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