A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)

Pixels Alternatives

Similar projects and alternatives to pixels

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better pixels alternative or higher similarity.

pixels reviews and mentions

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-06.
  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.
  • Bevy doesn't work with Pixels crate
    3 projects | /r/rust | 13 Sep 2022
    Unfortunately the pixels crate uses wgpu 0.12 and the latest is wgpu 0.13 which shouldn't have this issue. As /u/lenscas has said you could have forked pixels to update the dependency but you could also set your dependency to use the latest GitHub SHA because an update to use the latest version of wgpu 0.13 has been merged into the repository.
  • Good graphical library? (not looking for game engine)
    4 projects | /r/rust_gamedev | 20 Aug 2022
    I'm using Pixels. It's basically what it says on the tin: a pixel buffer for 2d games.
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Basic pixels repo stats
about 1 month ago

parasyte/pixels is an open source project licensed under MIT License which is an OSI approved license.

The primary programming language of pixels is Rust.

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