A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)

Pixels Alternatives

Similar projects and alternatives to pixels

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better pixels alternative or higher similarity.

pixels reviews and mentions

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-25.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | reddit.com/r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | reddit.com/r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.
  • Bevy doesn't work with Pixels crate
    3 projects | reddit.com/r/rust | 13 Sep 2022
    Unfortunately the pixels crate uses wgpu 0.12 and the latest is wgpu 0.13 which shouldn't have this issue. As /u/lenscas has said you could have forked pixels to update the dependency but you could also set your dependency to use the latest GitHub SHA because an update to use the latest version of wgpu 0.13 has been merged into the repository.
  • Good graphical library? (not looking for game engine)
    4 projects | reddit.com/r/rust_gamedev | 20 Aug 2022
    I'm using Pixels. It's basically what it says on the tin: a pixel buffer for 2d games.
  • Official /r/rust "Who's Hiring" thread for job-seekers and job-offerers [Rust 1.63]
    11 projects | reddit.com/r/rust | 11 Aug 2022
    My most prominent work in Rust is pixels, a crate that provides a bare 2D pixel buffer with full hardware acceleration. I am particularly proud of the effort that has gone into documenting the crate. The number one thing I would like to improve is testing.
  • A 2D, lightweight graphics library, Rust-only?
    7 projects | reddit.com/r/rust_gamedev | 27 Jul 2022
    I'm (right now) using pixels (if we're talking about https://github.com/parasyte/pixels). I'm really enjoying it, you can't really get something lighter than this, it allows for pixel perfect games, and it's quite easy to write your own abstraction on top of it.
  • Best 2D library for a pixel art game?
    3 projects | reddit.com/r/rust_gamedev | 23 Feb 2022
    If you like plotting all the pixels yourself you could look at https://github.com/parasyte/pixels
  • Emulating the Sega Genesis - Part II
    5 projects | dev.to | 12 Jan 2022
    Before I could implement the display output, I needed something to draw the images onto. There are quite a few Rust crates available to create a GUI window and update it with 2D graphics. Most of these are of course intended for making games, and also include ways of getting key presses as input, which I'll also need. I looked at Piston, which I've used before on other projects, Macroquad, which also supports web assembly as well as desktop targets, Pixels, which is intended specifically for 2D games, and Minifb, which is also specifically for 2D applications, but is much simpler. I also tried out libretro, which is specifically made for video game emulation, but I found it much more restrictive than the others because of it's narrow focus.
  • Hey Rustaceans! Got an easy question? Ask here (2/2022)!
    10 projects | reddit.com/r/rust | 10 Jan 2022
    using egui/eframe, is there any way to draw a pixels surface into it? (not the other way around, i don't want egui on top of a pixels window)
  • Is there a way to use piston with wasm?
    10 projects | reddit.com/r/rust_gamedev | 9 Jan 2022
    Pixels is not a full game engine, but it is a hardware-accelerated pixel frame buffer and since version 0.8.0 onwards support for web was added. This is the web example.
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    www.sonarlint.org | 29 Nov 2022
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