bevy
Fyrox
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bevy | Fyrox | |
---|---|---|
564 | 61 | |
28,844 | 6,800 | |
3.7% | 1.3% | |
9.8 | 0.0 | |
about 18 hours ago | 1 day ago | |
Rust | Rust | |
MIT OR Apache-2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
bevy
- Not only Unity...
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Capturing the WebGPU Ecosystem
Most of Nanite (at least, everything but the LOD system, I haven't tried that part, and the compute rasterizer due to lack of storage image atomics because Metal lacks them...) is implementable in WebGPU actually.
I have a PR that does a lot of the same things (meshlets, visbuffer, material depth, two pass occlusion culling) open for Bevy https://github.com/bevyengine/bevy/pull/10164 that I've been working on, which uses WebGPU.
WebGPU is actually a pretty good API imo. It's missing some advanced features like raytracing, mesh shaders, and subgroup operations (coming soon!), but it can still do a lot.
The much bigger missing feature is "bindless" support (non-uniform arrays of bound resources). BindGroup overhead (and ergonomics) is a significant downside.
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Northlight makes Alan Wake 2 shine
ECS architectures are used in a number of young open source game engines, such as Bevy[1]. I haven't done game development for a long time, but hearing about an architecture that does away with the heavy and complex OOP you often see in games makes me want to dip my toes in again and check it out.
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Bevy 0.12
Yup! The Bevy Editor is our current highest priority. The first step is building out a new Scene / UI system that will serve as the foundation for the editor (as the Bevy Editor will be built as a Bevy App).
I have a post about this (with working prototypes) here: https://github.com/bevyengine/bevy/discussions/9538
- List of Unity alternatives
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Can Godot screw us like Unity did?
This is something that can certainly happen. In fact, this is exactly what happened with the Bevy engine, in which a total of 246 contributors agreed to relicense the engine, as explained in this blog post. However, in this case it was done for the good of the engine and its users.
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Godot is not the new Unity – The anatomy of a Godot API call
If you are using Rust, you should check out https://bevyengine.org which is a rust based game engine with a focus on ECS
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Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
I was crowing to my game dev buddy about how he (a Unity C-sharp developer) ought to check out Bevy and Rust because the Rust type system is friggin’ awesome!
Code examples: https://bevyengine.org/learn/book/getting-started/ecs/
License is Apache 2.0 OR MIT:
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Unity plan pricing and packaging updates
For those who are more code centric and like rust, https://bevyengine.org/ is a good alternative to godot as far as open source goes.
Fyrox
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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What’s an actual use case for Rust
Game engines (Bevy, Fyrox)
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10 lesser known engines to make games for fun and relax
also fyrox.rs
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What is missing in the rust game dev universe?
The Fyrox engine has a visual editor, you might want to check it out.
- Projects/Crates to Contribute To?
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What are the disadvantages of Rust?
yes. check out https://bevyengine.org and https://fyrox.rs for whole engines. theres also things like macroquad, nannou, piet, femtovg for higher level drawing and rendering abstractions and if you want something lower level i highly recommend wgpu (graphics abstraction over Vulkan, WebGL, Metal and more)
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
piston - A modular game engine written in Rust
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
specs - Specs - Parallel ECS
ggez - Rust library to create a Good Game Easily
raylib - A simple and easy-to-use library to enjoy videogames programming
gdnative - Rust bindings for Godot 3
macroquad - Cross-platform game engine in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-sdl2 - SDL2 bindings for Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native