bevy VS Amethyst

Compare bevy vs Amethyst and see what are their differences.

bevy

A refreshingly simple data-driven game engine built in Rust (by bevyengine)

Amethyst

Data-oriented and data-driven game engine written in Rust (by amethyst)
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bevy Amethyst
580 22
35,704 7,803
2.4% -
10.0 6.6
1 day ago almost 3 years ago
Rust Rust
MIT OR Apache-2.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-09.
  • My negative views on Rust (2023)
    11 projects | news.ycombinator.com | 9 Oct 2024
    > Isn't this obviously true?

    To an extent sure, but we’re talking about low level micro-optimizations. Games don’t animate individual pixels. I don’t think animating 1000 things per frame gonna saturate a CPU core doing these computations, which means the code doing that is not actually performance critical.

    > Got a bit lost here: games?

    I searched the internets for “Bevy Engine” and found this web site https://bevyengine.org/ which says “game engine”. I wonder is there another Bevy unrelated to games?

    > 3.84 GB/second

    In modern games none of that bandwidth is processed on CPU. Games use GPU for that, which don’t run Rust.

    > there's a weak claim that all performant data structures in Rust must use unsafe code

    Weak claim? Look at the source code of data structures implemented by Rust standard library. You will find unsafe code everywhere. When you need custom data structures instead of merely using the standard ones you will have to do the same, because safe Rust is fundamentally limited in that regard.

  • UE5 Nanite in WebGPU
    5 projects | news.ycombinator.com | 5 Sep 2024
    It's been mentioned a couple of times in this thread, but Bevy also has an implementation of Nanite's ideas (sometimes called Virtual Geometry). I'm the author of that, happy to answer questions :)

    As for this project, Scthe did a great job! I've been talking with them about several parts of the process, culminating in some improvements to Bevy's code (https://github.com/bevyengine/bevy/pull/15023). Always happy to see more people working on this, Nanite has a ton of cool ideas.

  • Bevy: A refreshingly simple data-driven game engine built in Rust
    1 project | news.ycombinator.com | 28 Aug 2024
  • Multiplayer in Rust using Renet and Bevy
    3 projects | dev.to | 3 Jul 2024
    My recent experiences with Rust and Bevy convinced me to write this blog article to share my newfound learnings of game development.
  • Rust Is for the Engine, Not the Game
    2 projects | news.ycombinator.com | 5 Jun 2024
    Not at this time, no. You can read more here: https://github.com/bevyengine/bevy/issues/11969
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

Amethyst

Posts with mentions or reviews of Amethyst. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-02.

What are some alternatives?

When comparing bevy and Amethyst you can also consider the following projects:

Godot - Godot Engine – Multi-platform 2D and 3D game engine

rust-sdl2 - SDL2 bindings for Rust

Fyrox - 3D and 2D game engine written in Rust

rust-sfml - SFML bindings for Rust

piston - A modular game engine written in Rust

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

specs - Specs - Parallel ECS

ggez - Rust library to create a Good Game Easily

rust-sdl - SDL bindings for Rust

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