Rust Gamedev

Open-source Rust projects categorized as Gamedev

Top 23 Rust Gamedev Projects

  • bevy

    A refreshingly simple data-driven game engine built in Rust

    Project mention: Not only Unity... | /r/opensourcegames | 2023-11-11
  • egui

    egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

    Project mention: Rerun 0.9 – a framework for visualizing streams of multimodal data | | 2023-10-05

    The creator of Rerun (Emil Ernerfeldt) also created egui [1], an immediate GUI library for Rust. The library is similar to Dear ImGui but it is written in Rust and can be used for desktop and web apps (compiles to WASM and uses WebGL, demo [2]). Desktop apps can target OpenGL (does not display correct colors on macOS, does not work in VirtualBox on Windows) or WGPU (uses native APIs for each platform, works without any problems, but the binary is a big larger).


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  • Fyrox

    3D and 2D game engine written in Rust

    Project mention: Alternative Game Engines for Marooned Unity Developers | /r/gamedev | 2023-09-22


  • gdnative

    Rust bindings for Godot 3

    Project mention: Can someone explain how exactly are multiple languages supported in a single game engine | /r/godot | 2023-11-12
  • rx

    👾 Modern and minimalist pixel editor (by cloudhead)

  • feather

    A Minecraft server implementation in Rust (by feather-rs)

    Project mention: A guide to setting up a cloud server network | /r/admincraft | 2023-03-02

    - What server software or framework to use. Ideally, if you dont need too much vanilla features (world generation, all mobs & items implemented, etc), I'd use something lightweight that is not based off of the vanilla server software. There are a few projects like this on github, including: , , , (bedrock). Which one you use will probably depend mostly on your preference. - You will need a way to store data separate from the servers. A database like postgres should work. There are a lot of different databases tho!

  • valence

    A Rust framework for building Minecraft servers.

    Project mention: Xyraith - A Request For Input | /r/ProgrammingLanguages | 2023-06-05

    Thanks for the input! I decided to change it around a bit and line it up a bit closer to JavaScript, which was my original goal, something like JS but with some nice changes and less verbose (although verbosity is opt-in-able if you like, stuff like types). I'm gonna implement it over Valence Framework in Rust ( so it can go fast and have both low-level and high-level control.

  • InfluxDB

    Collect and Analyze Billions of Data Points in Real Time. Manage all types of time series data in a single, purpose-built database. Run at any scale in any environment in the cloud, on-premises, or at the edge.

  • gdext

    Rust bindings for Godot 4

    Project mention: Unity’s pricing is a symptom, not the cause of tougher times for the industry | | 2023-09-14
  • mun

    Source code for the Mun language and runtime.

    Project mention: Hotswapping on native languages? | /r/ProgrammingLanguages | 2023-02-16

    Mun is a statically typed language that compiles to machine code with LLVM, designed to be hot-reloadable:

  • ash

    Vulkan bindings for Rust

    Project mention: Going beyond introducing cargo-px | /r/rust | 2023-05-02

    If you want to automate the creation of certain code that will be nested under the src directory, and committed into source control, there are a variety of ways to do that. One option is to create a sub-crate in your project that does the code-gen and you can run it as needed. The ash project is an example of this.

  • Coffee

    An opinionated 2D game engine for Rust

  • rend3

    Easy to use, customizable, efficient 3D renderer library built on wgpu.

    Project mention: Meta Releases Intermediate Graphics Library | | 2023-07-07

    The WGPU people are still working through lock conflicts in that area. The idea with Vulkan land is that you should be able to load content while rendering is in progress. For that to be useful, all the layers above Vulkan also have to have their locking problems hammered out. Most open source game engines don't do that yet. Unreal Engine and Unity do, which is why you pay for them for your AAA title.




  • Tetra

    🎮 A simple 2D game framework written in Rust

    Project mention: Not only Unity... | /r/opensourcegames | 2023-11-11
  • rendy

    State of the art "build your own engine" kit powered by gfx-hal

  • rust-ecosystem

    Rust wants & tracking for Embark 🦀

    Project mention: Rust – Are We Game Yet? | | 2023-03-16

    These are issues that I'm aware of that are "tracking" the status of Rust on console:

    * <>

    * <>

    I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.

    The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:

    * <>

    * <>

    The current "solution" seems to be console-related development activity occurring via the recently established W4 Games ( but that's obviously never going to be openly developed without console platform approval (same as any other game engine).

  • quicksilver

    A simple framework for 2D games on desktop and web (by ryanisaacg)

  • laminar

    A simple semi-reliable UDP protocol for multiplayer games

  • kira

    Library for expressive game audio.

    Project mention: Kira game audio library v0.8 - spatial sounds, modulators, compressor and EQ filter effects | /r/rust | 2023-05-22
  • notan

    Cross-platform multimedia layer

    Project mention: Let's talk about the future of Notan - Looking for maintainers | /r/rust | 2023-07-10
  • shipyard

    Entity Component System focused on usability and speed.

    Project mention: Sharing Saturday #458 | /r/roguelikedev | 2023-03-17

    I also initially followed the amazing bracket-lib tutorial, but was not satisfied with specs. Tried legion, but it seems kind of abandonned too. I choose to use shipyard in my project and I am pretty satisfied with it until now. I feel like it's a great compromise between usability and effectiveness, plus there is relatively up-to-date documentation. Maybe can you give it a try ?Shipyard

  • raylib-rs

    Rust bindings for raylib

    Project mention: Raylib really needs better Rust bindings | /r/rust_gamedev | 2023-01-26

    Raylib is a really good way to make a game, it's like a much more mature Macroquad. Raylib has the Rust bindings, but they need an update. Can someone please work on the Rust bindings for raylib?

  • bevy_hanabi

    🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.

    Project mention: Foxtrot, the all-in-one 3D template, reaches 0.2.0 and becomes stable-ish | /r/bevy | 2023-03-20

    Sprinting particles through bevy_hanabi

  • emerald

    A 2D rust game engine focused on portability.

  • SaaSHub

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NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-11-12.

Rust Gamedev related posts


What are some of the best open-source Gamedev projects in Rust? This list will help you:

Project Stars
1 bevy 28,713
2 egui 17,441
3 Fyrox 6,785
4 gdnative 3,514
5 rx 2,908
6 feather 2,490
7 valence 1,988
8 gdext 1,973
9 mun 1,642
10 ash 1,564
11 Coffee 1,022
12 rend3 927
13 Tetra 833
14 rendy 809
15 rust-ecosystem 795
16 quicksilver 775
17 laminar 766
18 kira 715
19 notan 649
20 shipyard 634
21 raylib-rs 606
22 bevy_hanabi 592
23 emerald 557
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives