The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning. Learn more →
Gdext Alternatives
Similar projects and alternatives to gdext
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awesome-godot
A curated list of free/libre plugins, scripts and add-ons for Godot
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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ripgrep
ripgrep recursively searches directories for a regex pattern while respecting your gitignore
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Pixelorama
A free & open-source 2D sprite editor, made with the Godot Engine! Available on Windows, Linux, macOS and the Web!
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Godello
Trello inspired kanban board made with the Godot Engine and GDScript, with a real-time collaborative backend (Elixir and Phoenix Channels) and a local backend for offline usage (Godot Custom Resources)
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
gdext reviews and mentions
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Modern Java/JVM Build Practices
The world has moved on though to opinionated tools, and Rust isn't even the furthest in that direction (That would be Go). The equivalent of those two lines in Cargo.toml would be this example of a basic configuration from the jacoco-maven-plugin: https://www.jacoco.org/jacoco/trunk/doc/examples/build/pom.x... - That's 40 lines in the section to do the "defaults".
Yes, you could add a load of config for files to include/exclude from coverage and so on, but the idea that that's a norm is way more common in Java projects than other languages. Like here's some example Cargo.toml files from complicated Rust projects:
Servo: https://github.com/servo/servo/blob/main/Cargo.toml
rust-gdext: https://github.com/godot-rust/gdext/blob/master/godot-core/C...
ripgrep: https://github.com/BurntSushi/ripgrep/blob/master/Cargo.toml
socketio: https://github.com/1c3t3a/rust-socketio/blob/main/socketio/C...
- Unity’s pricing is a symptom, not the cause of tougher times for the industry
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Godot 4.1 Is Released
Starting with Godot 4.0, they now support GDExtension which allows you to basically write your own game code in C++ (and other languages), then have the engine import your code: https://docs.godotengine.org/en/stable/tutorials/scripting/g.... There is also a set of Rust bindings that utilize GDExtension too: https://github.com/godot-rust/gdext.
They might be worth looking into.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Really frustrated. [Warning: Bit of a negative rant]
To add to your point, here’s also godot-rust if you want something semi-native in godot
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What's everyone working on this week (17/2023)?
Learning the world of Godot 4 and extensions in rust with the gdext library. Shout out to the maintainers of gdext and Godot.
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Can someone give me a pointer on how plugins or addons as gdscript packages generally work?
I see, I've read about gdextension, looked into godot-rust/gdext but perhaps I didn't fully understand what it was. I thought gdextension lets you use languages other than gdscript or C# to code your project.
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A note from our sponsor - WorkOS
workos.com | 29 Mar 2024
Stats
godot-rust/gdext is an open source project licensed under Mozilla Public License 2.0 which is an OSI approved license.
The primary programming language of gdext is Rust.