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Laminar Alternatives
Similar projects and alternatives to laminar
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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bevy_networking_turbulence
Discontinued Networking plugin for Bevy engine running on naia-socket and turbulence libraries
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tokio
A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
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uflow
A Rust library providing ordered, mixed-reliability, and congestion-controlled data transfer over UDP
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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turbulence
Networking library for games, multiplex reliable and unreliable streams over unreliable datagrams.
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backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
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enet-rs
High-level bindings for the ENet networking library (http://enet.bespin.org)
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naia
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast
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crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
laminar reviews and mentions
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Choosing a networking library for my game
enet - Golden standard, tested and reliable - Not native rust - Does not seem to be popular in rust turbulence - Readme says it is not stable, but last meaningful commit was 1 year ago - Lacking documentation and examples - Not very popular laminar - Last meaningful release was 3 years ago (ignoring changes that fix typos etc.) - Despite this, everywhere (book, readme) there are mentions that it is under "active development" - Created for Amethyst, which is dead. I am kinda fearful that the same thing will happen to this lib. Tachyon - New and not tested in the battle - Many features that other libraries have planned, Tachyon actually has implemented - Lacking documentation (except for one big readme file), tests, examples Quinn - Big, under active development (daily commits), very popular because web development. - Modular, ability to just use core implemetation: quinn-proto - Do i really need TLS certificates and cryptography for my playing with friends game server? - Stream based, I would need to implement recv/send messages on top of it (not that hard tbh) - Only reliable stream and "unreliable" messages.
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Looking for help deciding which library to use for networking
laminar: networking library used with the amethyst game engine.
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Crate to build network packets over UDP
Maybe check out laminar and quinn, which implement custom protocols on top of UDP (quinn implements QUIC), to get an idea on how to do things.
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UDP Rust Game Server?
For the game packets I would suggest https://github.com/amethyst/laminar.
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message-io: an event-driven message library to build network applications easy and fast. Now with WebSocket support
I think that you are referring to something like laminar or turbulence do.
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A note from our sponsor - WorkOS
workos.com | 29 Mar 2024
Stats
TimonPost/laminar is an open source project licensed under GNU General Public License v3.0 or later which is an OSI approved license.
The primary programming language of laminar is Rust.