|5 days ago||almost 2 years ago|
|MIT OR Apache-2.0||MIT License|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Not only Unity...
53 projects | /r/opensourcegames | 11 Nov 2023
Capturing the WebGPU Ecosystem
9 projects | news.ycombinator.com | 11 Nov 2023
Most of Nanite (at least, everything but the LOD system, I haven't tried that part, and the compute rasterizer due to lack of storage image atomics because Metal lacks them...) is implementable in WebGPU actually.
I have a PR that does a lot of the same things (meshlets, visbuffer, material depth, two pass occlusion culling) open for Bevy https://github.com/bevyengine/bevy/pull/10164 that I've been working on, which uses WebGPU.
WebGPU is actually a pretty good API imo. It's missing some advanced features like raytracing, mesh shaders, and subgroup operations (coming soon!), but it can still do a lot.
The much bigger missing feature is "bindless" support (non-uniform arrays of bound resources). BindGroup overhead (and ergonomics) is a significant downside.
Northlight makes Alan Wake 2 shine
3 projects | news.ycombinator.com | 7 Nov 2023
ECS architectures are used in a number of young open source game engines, such as Bevy. I haven't done game development for a long time, but hearing about an architecture that does away with the heavy and complex OOP you often see in games makes me want to dip my toes in again and check it out.
7 projects | news.ycombinator.com | 4 Nov 20237 projects | news.ycombinator.com | 4 Nov 2023
Yup! The Bevy Editor is our current highest priority. The first step is building out a new Scene / UI system that will serve as the foundation for the editor (as the Bevy Editor will be built as a Bevy App).
I have a post about this (with working prototypes) here: https://github.com/bevyengine/bevy/discussions/9538
List of Unity alternatives
11 projects | /r/gamedev | 19 Sep 2023
Can Godot screw us like Unity did?
2 projects | dev.to | 18 Sep 2023
This is something that can certainly happen. In fact, this is exactly what happened with the Bevy engine, in which a total of 246 contributors agreed to relicense the engine, as explained in this blog post. However, in this case it was done for the good of the engine and its users.
Godot is not the new Unity – The anatomy of a Godot API call
4 projects | news.ycombinator.com | 18 Sep 2023
If you are using Rust, you should check out https://bevyengine.org which is a rust based game engine with a focus on ECS
Unity’s New Pricing: A Wake-Up Call on the Importance of Open Source in Gaming
5 projects | news.ycombinator.com | 15 Sep 2023
I was crowing to my game dev buddy about how he (a Unity C-sharp developer) ought to check out Bevy and Rust because the Rust type system is friggin’ awesome!
Code examples: https://bevyengine.org/learn/book/getting-started/ecs/
License is Apache 2.0 OR MIT:
Unity plan pricing and packaging updates
4 projects | news.ycombinator.com | 12 Sep 2023
For those who are more code centric and like rust, https://bevyengine.org/ is a good alternative to godot as far as open source goes.
5 Rust game engines to consider for your next project
10 projects | dev.to | 24 May 2022
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
Is there a way to use piston with wasm?
10 projects | /r/rust_gamedev | 9 Jan 2022
rg3d has recently added web support.
Game engines favouring a programming-heavy approach?
7 projects | /r/gamedev | 5 Jan 2022
Rg3d, written in Rust: https://rg3d.rs
6 projects | /r/rust | 4 Jan 2022
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
2 projects | /r/rust_gamedev | 25 Dec 2021
Why isn't rust used in game engines yet?
3 projects | /r/rust | 19 Nov 2021
Hey Rustaceans! Got an easy question? Ask here (46/2021)!
7 projects | /r/rust | 15 Nov 2021
Recommend checking out rg3d.
rg3d game engine now has a cheat/guide book!
2 projects | /r/rust | 4 Nov 2021
Links: Book Sources on GitHub, rg3d game engine
Whats your favourite open source Rust project that needs more recognition?
66 projects | /r/rust | 11 Oct 2021
[Media] rg3d 0.23 game engine - custom shaders, materials, PBR, HDR, and more!
3 projects | /r/rust | 13 Sep 2021
GitHub, rg3d.rs, Join the Discord Server
What are some alternatives?
Amethyst - Data-oriented and data-driven game engine written in Rust
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Fyrox - 3D and 2D game engine written in Rust
piston - A modular game engine written in Rust
specs - Specs - Parallel ECS
ggez - Rust library to create a Good Game Easily
raylib - A simple and easy-to-use library to enjoy videogames programming
gdnative - Rust bindings for Godot 3
macroquad - Cross-platform game engine in Rust.
wgpu - Cross-platform, safe, pure-rust graphics api.
rust-sdl2 - SDL2 bindings for Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native