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Top 10 Rust Engine Projects
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We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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I'd say to use either https://macroquad.rs/ or http://ggez.rs/, they're both basically "all that you need for 2d". I've used macroquad extensively, but that was mainly because ggez was undergoing a big rewrite to wgpu which is now complete with 0.8.
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... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
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mine.js
:earth_asia: A voxel engine built with JS/TS/RS. (formerly mc.js) (maybe mine.ts? or even mine.rs?)
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Project mention: I have years of experience in vulnerability analysis including several 0-day discovery, and this bug [buffer overflow] seems totally safe. | reddit.com/r/programmingcirclejerk | 2023-05-09
/rj https://github.com/pleco-rs/Pleco
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Project mention: The Icculus Microgrant is giving out 250 dollar grants to open source projects, please brag about your project(s) in this thread so I can see them! | reddit.com/r/programming | 2023-03-03
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I'm normally would work on my Game Engine right now, but I'm not really in the mood and don't have much motivat ion for it, because I feel like I don't make progress or something useful. So more like a burn out.
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Hikari - A simple Apache 2.0 licensed forum software in Rust. The repo also looks new, that'd explain the lack of details.
Rust Engine related posts
- NANOVOID Devlog #1: Lua Scripting
- I was wrong about rust ... The convenience of cargo being the main reason... I'm going all in on rust now, I leave cpp with a heavy heart.
- Embedding GGEZ into GTK-RS
- I mean if we're going by the rules...
- 10 lesser known engines to make games for fun and relax
- This Week in Fyrox #14 - Root Motion, Animation Editor Improvements, Book Improvements and more.
- [Media] Advanced Animation - Root Motion - is a technique that transfers movement from the root bone of an animation, to the physical capsule itself, making the actual motion perfectly match with the animation. Got this working recently in Fyrox Game Engine (link to the repo is in comments)
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A note from our sponsor - SonarLint
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Index
What are some of the best open-source Engine projects in Rust? This list will help you:
Project | Stars | |
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1 | Fyrox | 6,153 |
2 | ggez | 3,760 |
3 | Coffee | 983 |
4 | wgpu-mc | 347 |
5 | mine.js | 291 |
6 | Pleco | 287 |
7 | INOX | 56 |
8 | hyper-engine | 52 |
9 | storm | 26 |
10 | hikari | 14 |