RG3D VS gdnative

Compare RG3D vs gdnative and see what are their differences.

RG3D

3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)

gdnative

Rust bindings for Godot 3 (by godot-rust)
Our great sponsors
  • SonarQube - Static code analysis for 29 languages.
  • InfluxDB - Build time-series-based applications quickly and at scale.
  • SaaSHub - Software Alternatives and Reviews
RG3D gdnative
40 82
3,193 3,216
- 2.3%
9.8 9.4
about 1 year ago about 22 hours ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RG3D

Posts with mentions or reviews of RG3D. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-24.

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-23.

What are some alternatives?

When comparing RG3D and gdnative you can also consider the following projects:

bevy - A refreshingly simple data-driven game engine built in Rust

Godot - Godot Engine – Multi-platform 2D and 3D game engine

Amethyst - Data-oriented and data-driven game engine written in Rust

macroquad - Cross-platform game engine in Rust.

wgpu - Safe and portable GPU abstraction in Rust, implementing WebGPU API.

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.

rapier - 2D and 3D physics engines focused on performance.

piston - A modular game engine written in Rust

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.