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RG3D
Discontinued 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I suppose the closest you can get to not writing css is to pick a library like tailwind. This way, you're mostly just fiddling with the class property on your DOM elements. My old workmate made https://github.com/sycamore-rs/sycamore/blob/master/examples/page-visit-counter-tailwindcss/src/main.rs if you want to see what that looks like (ignoring the indentation for now).
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
I'd recommend taking a look at Yew, it has react like functional components which I've used in one of my pet projects. But keep in mind that it still requires some quirk and advance knowledge of javascript for things which can't be handled by WASM.
You may try seed with tailwindcss. Take a look seed-rs.org site source code as an example.
You may try seed with tailwindcss. Take a look seed-rs.org site source code as an example.
You may try seed with tailwindcss. Take a look seed-rs.org site source code as an example.