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MonoGame
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There are code-only engines like Urho3D, Monogame, etc. Unfortunately there aren't a ton of options, though, and in many cases it becomes worth it to just write games without an engine. Libraries like Magnum and EnTT can help reduce the legwork.
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CodiumAI
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There are code-only engines like Urho3D, Monogame, etc. Unfortunately there aren't a ton of options, though, and in many cases it becomes worth it to just write games without an engine. Libraries like Magnum and EnTT can help reduce the legwork.
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Phaser
Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
You might wanna look for something more like a framework than an engine. If you can code in Javascript/Typescript, then have you seen Phaser? You can probably find a framework like this for whatever language you prefer.
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Rg3d, written in Rust: https://rg3d.rs
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olcPixelGameEngine
The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
Checkout olcPixelGameEngine.h by javidx9, a pure c++ single header multi-platform game engine.
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Check out Solar2D. I tend to avoid GUI-heavy engines like Unity as well whenever I can, and Solar2D is my favorite after almost ten years of usage. Other similar ones that I liked include Love2D and MonoGame, however, I consider those frameworks rather than engines. Solar2D has always been the perfect middle-ground for me — unlike typical frameworks it has robust API and many solutions ready out-of-the-box, while also not forcing some GUI-based editor on me like most engines do.
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