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MonoGame
There are code-only engines like Urho3D, Monogame, etc. Unfortunately there aren't a ton of options, though, and in many cases it becomes worth it to just write games without an engine. Libraries like Magnum and EnTT can help reduce the legwork.
There are code-only engines like Urho3D, Monogame, etc. Unfortunately there aren't a ton of options, though, and in many cases it becomes worth it to just write games without an engine. Libraries like Magnum and EnTT can help reduce the legwork.
You might wanna look for something more like a framework than an engine. If you can code in Javascript/Typescript, then have you seen Phaser? You can probably find a framework like this for whatever language you prefer.
Rg3d, written in Rust: https://rg3d.rs
Checkout olcPixelGameEngine.h by javidx9, a pure c++ single header multi-platform game engine.
Check out Solar2D. I tend to avoid GUI-heavy engines like Unity as well whenever I can, and Solar2D is my favorite after almost ten years of usage. Other similar ones that I liked include Love2D and MonoGame, however, I consider those frameworks rather than engines. Solar2D has always been the perfect middle-ground for me — unlike typical frameworks it has robust API and many solutions ready out-of-the-box, while also not forcing some GUI-based editor on me like most engines do.
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