RG3D
3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox] (by mrDIMAS)
narg
A tool to generate LC/AP formulas for a given seed in Noita. (by Neffc)
RG3D | narg | |
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40 | 49 | |
3,193 | 30 | |
- | - | |
9.8 | 0.0 | |
about 3 years ago | over 1 year ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RG3D
Posts with mentions or reviews of RG3D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-24.
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5 Rust game engines to consider for your next project
Fyrox is a production-ready engine with extensive documentation and resources that focuses on 2D and 3D rendering. To use the Fyrox engine, add the following line to your Cargo.toml:
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Is there a way to use piston with wasm?
rg3d has recently added web support.
- RG3D Engine 0.24 is out with major improvements in 2D support, physics, user interface, performance, and more...
- rg3d 0.24 Feature Highlights - first-class 2D games support, physics, user interface, resource management improvements, guide book and more!
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Game engines favouring a programming-heavy approach?
Rg3d, written in Rust: https://rg3d.rs
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Is it reasonable to build beautiful-responsive-complex frontends in Rust web frameworks with minimal html css javascript knowledge?
Maybe bevy plus egui? I have never used wasm or bevy though. rg3d apparently supports wasm, too, and includes its own GUI lib (but it's hard to customize the rg3d gui, as far as I can tell).
- I know that rust is still a growing ecosystem but I want to know if there are any rust game engines.
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Rust in Linux, AoT Compiler in React
some game engines https://github.com/PistonDevelopers https://www.libhunt.com/l/rust/topic/game-engine https://github.com/rg3dengine/rg3d https://medium.com/pragmatic-programmers/game-development-with-rust-31147f7b6096
- [Media] rg3d live coding session #3 - curves and curve editor
narg
Posts with mentions or reviews of narg.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-11-11.
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Do people keep looking out for lively concotion seeds with recipie if so recipie =toxicSludge+blood+water
There is an online tool for this for the most part. If you want to experiment with seed-changing mods you can get some wild stuff to occur pretty regularly. Otherwise, a unique seed is always fun to hear about, and a good seed might be what someone needs to practice their first win.
- What healed me?
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Found a seed where AP is made from water, oil and gold. It's basically replicating itself now in the coal pit and consuming the level.
There is also this tool and this one if any of them ever go down (and I think the former is more visually pleasing even if the alch recipes are missing.
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A very good seed I found.
Using the Noita Alchemy Recipe Generator I found out that LC is ambrosia, worm pheromone, and invisiblium, and AC is swamp, fungus blood, and cement.
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Why is there so much gold in my world?? im new and this happened after like 40 hours.
you can put your seed in here and get the 3 materials.
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Which seed info tool is accurate?
If you take a look at https://neffc.github.io/narg/ there's an option to "enable pre-1.0 recipes". This solves the mystery pretty quickly. Your first link is using correct, up to date recipes, the second link is using pre-1.0 recipes that won't be correct.
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Why doesn’t this make lively concoction?
See the notes around sand/swamp/gunpowder in the GitHub readme here for more concise details: https://github.com/Neffc/narg
- Oh man, I think I had too many of those mushrooms...
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Peat + Swamp + Water(?) = Gold!
If you punch in that seed at https://neffc.github.io/narg/ , it shows slime + mud + toxic sludge for your precursor recipe. Definitely one of the easier recipes I've seen.
- The hardest decision I've ever had to make
What are some alternatives?
When comparing RG3D and narg you can also consider the following projects:
bevy - A refreshingly simple data-driven game engine built in Rust
Toshi - A full-text search engine in rust
Amethyst - Data-oriented and data-driven game engine written in Rust
noita-tools - A collection of tools for Nolla Game's Noita that help get insight into seeds and find ones with special constraints.
gdnative - Rust bindings for Godot 3
Rust - All Algorithms implemented in Rust