Macroquad Alternatives
Similar projects and alternatives to macroquad
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SonarQube
Static code analysis for 29 languages.. Your projects are multi-language. So is SonarQube analysis. Find Bugs, Vulnerabilities, Security Hotspots, and Code Smells so you can release quality code every time. Get started analyzing your projects today for free.
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Scout APM
Less time debugging, more time building. Scout APM allows you to find and fix performance issues with no hassle. Now with error monitoring and external services monitoring, Scout is a developer's best friend when it comes to application development.
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Amethyst
Data-oriented and data-driven game engine written in Rust (by amethyst)
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wasm-pack-template
a template for starting a rust-wasm project to be used with wasm-pack
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zig
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
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macroquad reviews and mentions
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Framework or libraries for developing Android/iOS games in rust
I think you’re looking for Macroquad
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Do you think learnjng rust can actually improve your C++?
So how is that any counterpoint? If anything, that sounds like an advantage. No one claims that Rust is infallible. Heck, there are even popular crates that run into pitfalls(e.g. Macroquad violating the aliasing rule). Rust just has really impactful defaults, and you need to opt in in small areas to tell it that "you know what you are doing". And if something goes wrong, it's just in those small parts. But again, this has nothing to do with disabling the Borrow checker..
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Decision paralysis: ggez or macroquad
yeah, it's a known issue and there're plans to fix it. you can upvote and follow it here: https://github.com/not-fl3/macroquad/issues/333
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what GameEngine should i use to make games in rust?, is rust compile-time good enough for games?
Depending on the game you want to make and your target platform. In my opinion the best is Bevy, you can use the dynamic feature for fast compile time and fast iteration. If you want something small Macroquad is a great option, it has a great compile time.
- Is there an easy wrapper for wgpu?
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Let's Code Snake with Rust and WASM
So if you program everything at once, it can get quite verbose. However, if you split the game logic from the "engine" stuff, it can be as succinct as macroquad for example.
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Why are most AAA games not written in Rust, but rather in C++?
Existing Rust engines (like Bevy) are very immature and thus missing features, docs and stabilities. The more mature/stable engines (like macroquad) tend to be tiny and focused on hobbyist game development.
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New to Game Dev
For that type of games you wont be performance-bound, and you wont need to manage a lot of entities with overlapping sets of components. Based on that, ECS wouldn't be of much benefit. Have you looked at macroquad?
I would use https://github.com/not-fl3/macroquad - it's simply amazing
There's also macroquad, it's exclusively 2D, I personally haven't done anything with it but it seems to be quite lightweight and portable (being able to target IOS, Android and HTML5 alongside Windos, Linux and MacOs)
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Why are there no simple graphics framworks?
That looks most like Macroquad
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2D Game Development with Rust
macroquad is probably the closest to what you're asking for.
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A library for accessing screen pixels?
Ok, so this is a Windows API. For that you can use the crates suggested in the other answer. But note that you won’t be able to run your code on another operating system and that this is not really how games are done. If you are really interested in game dev I would recommend trying one of the following: - Macroquad: https://github.com/not-fl3/macroquad - Bevy: https://github.com/bevyengine/bevy - Fyrox: https://github.com/FyroxEngine/Fyrox
- 2d library for a game
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Empty loop {} uses absurd amount of system resources.
Seems like this is a known issue for macroquad on Linux: #170, #275
Stats
not-fl3/macroquad is an open source project licensed under Apache License 2.0 which is an OSI approved license.
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