How to solve repeating textures?

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • hextile-demo

    demonstrates hex-tiling

  • GPU-Planetary-Rendering

    GPU atmosphertic scattering and planet generation in Unity 3D

    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

  • procedural-stochastic-texturing

    Modified Shader Graph package implementing Procedural Stochastic Texturing

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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