GPU-Planetary-Rendering VS procedural-stochastic-texturing

Compare GPU-Planetary-Rendering vs procedural-stochastic-texturing and see what are their differences.

procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing (by UnityLabs)
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GPU-Planetary-Rendering procedural-stochastic-texturing
1 3
179 535
- 1.5%
10.0 0.0
over 2 years ago almost 5 years ago
C# C#
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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GPU-Planetary-Rendering

Posts with mentions or reviews of GPU-Planetary-Rendering. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.
  • How to solve repeating textures?
    3 projects | /r/Unity3D | 1 Dec 2022
    The way I solved it was by implementing a custom surface shader that used perlin noise to determine the frequency at which a texture would be applied to the terrain surface. This also depended on how the terrain propogated. I forget the exact details as this was a small project from a while ago. But I was untimately able to mitigate any sort tileing/repeteing effect while only using a 64px texture. A very similar method to mine is used in this Github repo and might be worth taking a look at https://github.com/simeonradivoev/GPU-Planetary-Rendering

procedural-stochastic-texturing

Posts with mentions or reviews of procedural-stochastic-texturing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.

What are some alternatives?

When comparing GPU-Planetary-Rendering and procedural-stochastic-texturing you can also consider the following projects:

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

BiplanarMapping - Biplanar mapping shader for Unity

Realtime-Compute-Shader-Unity-PathTracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer]

threejs-sandbox - Set of experiments and extensions to THREE.js.

GPUInstance - Instancing & Animation library for Unity3D

hextile-demo - demonstrates hex-tiling

Pcx - Point cloud importer & renderer for Unity

procedural-planet - a 3D procedural Planet in THREEJS and WebGl

TrueTrace-Unity-Pathtracer - A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others