procedural-stochastic-texturing VS threejs-sandbox

Compare procedural-stochastic-texturing vs threejs-sandbox and see what are their differences.

procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing (by UnityLabs)
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procedural-stochastic-texturing threejs-sandbox
3 2
535 675
1.5% -
0.0 3.2
almost 5 years ago 10 months ago
C# Roff
- MIT License
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procedural-stochastic-texturing

Posts with mentions or reviews of procedural-stochastic-texturing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.

threejs-sandbox

Posts with mentions or reviews of threejs-sandbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Three js + React Fiber instanced boxes outline
    2 projects | /r/threejs | 6 Mar 2023
    outlines is a complex subject, there are few few suitable solutions out there. there's this: https://github.com/gkjohnson/threejs-sandbox/tree/master/conditional-lines but the code seems very complex. i've tried to untangle it once but i have no idea what's gong on.
  • Are there any examples of this kind of "stochastic" texture splatting for threejs, that avoids obvious repetitions and provides nice, natural terrain textures with transitions?
    4 projects | /r/threejs | 8 May 2022
    terrain/splat approaches: https://github.com/prolearner/procedural-planet https://github.com/gkjohnson/threejs-sandbox/issues/9 (links) http://stemkoski.github.io/Three.js/Shader-Heightmap-Textures.html https://www.gamedev.net/tutorials/programming/graphics/advanced-terrain-texture-splatting-r3287/ babylon reference https://forum.babylonjs.com/t/pbr-texture-splatting-up-to-64-textures/1994/17 https://jsfiddle.net/zywmxLd6/ https://github.com/simondevyoutube/ProceduralTerrain_Part5 https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/7 How tesseract does their megasplat style approach: https://discourse.threejs.org/t/how-to-create-a-multiple-textured-terrain/5069/28

What are some alternatives?

When comparing procedural-stochastic-texturing and threejs-sandbox you can also consider the following projects:

BiplanarMapping - Biplanar mapping shader for Unity

trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

procedural-planet - a 3D procedural Planet in THREEJS and WebGl

hextile-demo - demonstrates hex-tiling

postprocessing - A post processing library for three.js.

three-viewcube - 3VC - Simple camera orientation controller for 3D space

realism-effects - SSGI, Motion Blur, TRAA - Effects to enhance your three.js scene's realism

photon - [DEPRECATED] An open source portfolio of 3D scenes, experiments, and prototypes.

vanta - Animated 3D backgrounds for your website

enhance-shader-lighting - 💡 Better lighting in three.js