(almost) Eliminated tiling with shader graph. Rotates the texture based on its cell location with a random value. Oh, its also triplanar (the x and z still need to be piped in though)

This page summarizes the projects mentioned and recommended in the original post on /r/Unity3D

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  • procedural-stochastic-texturing

    Modified Shader Graph package implementing Procedural Stochastic Texturing

  • For something similar, you may want to check this out, it’s basically state-of-the-art https://github.com/UnityLabs/procedural-stochastic-texturing

  • BiplanarMapping

    Biplanar mapping shader for Unity

  • iq has a biplanar mapping method that is a good start (just saw that the unity graphics dude has already ported it to unity)

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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