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procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing
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InfluxDB
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For something similar, you may want to check this out, it’s basically state-of-the-art https://github.com/UnityLabs/procedural-stochastic-texturing
iq has a biplanar mapping method that is a good start (just saw that the unity graphics dude has already ported it to unity)
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