procedural-stochastic-texturing VS BiplanarMapping

Compare procedural-stochastic-texturing vs BiplanarMapping and see what are their differences.

procedural-stochastic-texturing

Modified Shader Graph package implementing Procedural Stochastic Texturing (by UnityLabs)

BiplanarMapping

Biplanar mapping shader for Unity (by keijiro)
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procedural-stochastic-texturing BiplanarMapping
3 1
535 102
1.5% -
0.0 3.6
almost 5 years ago over 3 years ago
C# HLSL
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

procedural-stochastic-texturing

Posts with mentions or reviews of procedural-stochastic-texturing. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-01.

BiplanarMapping

Posts with mentions or reviews of BiplanarMapping. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-03-11.

What are some alternatives?

When comparing procedural-stochastic-texturing and BiplanarMapping you can also consider the following projects:

threejs-sandbox - Set of experiments and extensions to THREE.js.

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

hextile-demo - demonstrates hex-tiling

procedural-planet - a 3D procedural Planet in THREEJS and WebGl