procedural-stochastic-texturing
Modified Shader Graph package implementing Procedural Stochastic Texturing (by UnityLabs)
BiplanarMapping
Biplanar mapping shader for Unity (by keijiro)
procedural-stochastic-texturing | BiplanarMapping | |
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3 | 1 | |
535 | 102 | |
1.5% | - | |
0.0 | 3.6 | |
almost 5 years ago | over 3 years ago | |
C# | HLSL | |
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
procedural-stochastic-texturing
Posts with mentions or reviews of procedural-stochastic-texturing.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-01.
- How to solve repeating textures?
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Are there any examples of this kind of "stochastic" texture splatting for threejs, that avoids obvious repetitions and provides nice, natural terrain textures with transitions?
stochastic info: https://medium.com/@jasonbooth_86226/stochastic-texturing-3c2e58d76a14 https://forum.unity.com/threads/procedural-stochastic-texturing-prototype.628522/ https://github.com/UnityLabs/procedural-stochastic-texturing https://stackoverflow.com/questions/24319825/texture-tiling-with-continuous-random-offset https://iquilezles.org/articles/texturerepetition/
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(almost) Eliminated tiling with shader graph. Rotates the texture based on its cell location with a random value. Oh, its also triplanar (the x and z still need to be piped in though)
For something similar, you may want to check this out, it’s basically state-of-the-art https://github.com/UnityLabs/procedural-stochastic-texturing
BiplanarMapping
Posts with mentions or reviews of BiplanarMapping.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-11.
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(almost) Eliminated tiling with shader graph. Rotates the texture based on its cell location with a random value. Oh, its also triplanar (the x and z still need to be piped in though)
iq has a biplanar mapping method that is a good start (just saw that the unity graphics dude has already ported it to unity)
What are some alternatives?
When comparing procedural-stochastic-texturing and BiplanarMapping you can also consider the following projects:
threejs-sandbox - Set of experiments and extensions to THREE.js.
GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D
hextile-demo - demonstrates hex-tiling
procedural-planet - a 3D procedural Planet in THREEJS and WebGl