MapsSDK-Unity VS EZSoftBone

Compare MapsSDK-Unity vs EZSoftBone and see what are their differences.

MapsSDK-Unity

This repository contains samples, documentation, and supporting scripts for Maps SDK, a Microsoft Garage project. (by microsoft)

EZSoftBone

A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects (by EZhex1991)
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MapsSDK-Unity EZSoftBone
3 2
637 427
- -
0.0 3.4
2 months ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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MapsSDK-Unity

Posts with mentions or reviews of MapsSDK-Unity. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-07-08.
  • [Bing Maps SDK] Custom Local Map Dimension
    1 project | /r/Unity3D | 17 Dec 2021
  • Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
    2 projects | /r/godot | 8 Jul 2021
    https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
  • Any way to get high quality city building models besides the MapsModelImporter addon?
    1 project | /r/blender | 8 Jul 2021
    The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.

EZSoftBone

Posts with mentions or reviews of EZSoftBone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-09-25.

What are some alternatives?

When comparing MapsSDK-Unity and EZSoftBone you can also consider the following projects:

fluid-behavior-tree - Behavior trees for Unity3D projects. Written with a code driven approach on the builder pattern.

realtime-CSG-for-unity - Realtime-CSG, CSG level editor for Unity

airpeer - A WebRTC based networking plugin for Unity

TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.

immersal-sdk-samples - Immersal SDK Unity Samples

ragdolls - Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

MixedRealityToolkit-Unity - This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity