MapsSDK-Unity
EZSoftBone
MapsSDK-Unity | EZSoftBone | |
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3 | 2 | |
637 | 427 | |
- | - | |
0.0 | 3.4 | |
2 months ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
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MapsSDK-Unity
- [Bing Maps SDK] Custom Local Map Dimension
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Has there been a port of Microsoft maps SDK for godot (flight simulator 2020-like terrain)
https://github.com/microsoft/MapsSDK-Unity is the one for unity and it is MIT licensed along with https://github.com/microsoft/MapsSDK-Native for android and ios. This would make it a lot easier to do many things and its already open source so licensing/copyright shouldn't be an issue. The unity one is in C# but I haven't done much of that so I don't know how easy it would be to port even if you needed the mono version to use it.
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Any way to get high quality city building models besides the MapsModelImporter addon?
The addon works but its fundamentally flawed since the data it gets is from google maps with LOD, so anything that isn't directly next to the camera is very bad quality. The only way I can see to get around it is to make a custom application that doesn't use the LOD system and only gets the high quality models and textures but I haven't been able to find any that does that. It isn't impossible to create and the code is probably written in javascript so definitely can be done though likely time consuming. The blender gis addon does have osm buildings but they aren't the right shape and many are missing and they don't have textures. I found something that should be nearly identical to Microsoft flight simulator https://github.com/microsoft/MapsSDK-Unity but it doesn't seem like it exports 3d models easily.
EZSoftBone
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how to stay sane
I'm using (a slightly modified version) of EZSoftBone.
What are some alternatives?
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