Anime-Speed-Lines
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Anime-Speed-Lines | ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | |
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1 | 1 | |
231 | 2 | |
- | - | |
2.6 | 0.0 | |
11 months ago | over 2 years ago | |
ShaderLab | HLSL | |
The Unlicense | The Unlicense |
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Anime-Speed-Lines
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Released my FREE Procedural "Anime Speed Lines" Post-Processing Shader. Open source, easy to use (drag and drop...), customizable, fully unrestricted license. Link to GitHub in comments!
GitHub Download: https://github.com/MirzaBeig/Anime-Speed-Lines
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
What are some alternatives?
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