HLSL Shadergraph Projects
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.Project mention: Arty Triplanar | reddit.com/r/Unity3D | 2021-02-23
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
HLSL Shadergraph related posts
1 project | reddit.com/r/Unity3D | 23 Feb 2021
I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
2 projects | reddit.com/r/Unity3D | 21 Dec 2020
Are you hiring? Post a new remote job listing for free.