Arty Triplanar

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  • Noisy-Nodes

    Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

    I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. I've used these nodes quite a lot through the project

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