Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project
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working on a pseudo volume texture generator for 3D textures
1 project | reddit.com/r/Unity3D | 24 Aug 2022
I spent 3 days of pure sweat on my first shader. Here it is: a stylized skybox with moving clouds, twinkling stars, and natural lunar eclipses.
2 projects | reddit.com/r/Unity3D | 21 Dec 2020
A Little Bit Of Everything: Unity Complete Package
4 projects | reddit.com/r/Unity3D | 12 May 2022
1 project | reddit.com/r/Unity3D | 29 Sep 2022
Passing custom light data to shaders
1 project | reddit.com/r/Unity3D | 2 Jun 2022