HLSL Game development Projects
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.Project mention: How to achieve this topography effect in URP shader graph? | reddit.com/r/Unity3D | 2022-04-06
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
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