HLSL Game development Projects
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Stylized-Water-Shader-Unity-URP
Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
Project mention: I want to share my experience of developing my mobile game, it has an open source btw! | /r/gamedev | 2023-06-10I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
Index
Project | Stars | |
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1 | Stylized-Water-Shader-Unity-URP | 88 |
2 | ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | 2 |