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Top 13 HLSL Shader Projects
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grass-bending
A replacement for Unity's terrain vegetation shader with alpha blended rendering and touch bending effect
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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Stylized-Water-Shader-Unity-URP
Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
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TMP3D
A small extension that makes 3D text with Unity's TextMeshPro possible. It uses raymarching and a geometry shader to work around the limitations of TMP at the moment
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reshade-vrtoolkit
Modular shader to enhance you HMD clarity & sharpness with minimal performance impact.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Im little confuse in here.. I want to elevate my vroid object with shader And i found urp shader simple star game https://github.com/simplestargame/SimpleURPToonLitOutlineExample But it says support unity 2021.3 and later Meanwhile im using vrm 0.x and hanatool 4.0 and support unity 2020.3
Project mention: I want to share my experience of developing my mobile game, it has an open source btw! | /r/gamedev | 2023-06-10I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
Project mention: Help with Maya Hardware 2.0 Renderer - Lighting not affecting textures? | /r/Maya | 2023-09-11I installed kamone's real time toonshader from gumroad here and i am wanting to use it on my models, which use textures. I did the steps I read on the readme of the github page and I assigned my model the directx 11 material. From then on i'm not completely sure what i'm doing is correct- I assigned the texture to the model using the Base Colour Map in the colour section of the attribute editor. I set up some lights and rendered. The pieces of the model that are assigned a plain lambert texture are affected by the lighting, but the textured pieces with the toonshader applied to them are not. Does anyone know what I might be doing wrong and how I could fix this, or does this shader just not get affected by lighting? Thank you :)
HLSL Shader related posts
- DCS VR + Oculus quest 2 struggling
- these two mods have given me more clarity and performance boost than any!
- Quest 2 contrast, brightness, saturation adjustment? PCVR
- Reshade in VR - should I use this?
- Using noise inside a compute shader?
- Is Reshade banned? I want to use VRToolKit make VRCHAT sharper and clearer to increase immersion(Looks waaaay better). VRChat is a bit blurry.
- Just Ina Walking and Waving
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A note from our sponsor - SaaSHub
www.saashub.com | 25 Apr 2024
Index
What are some of the best open-source Shader projects in HLSL? This list will help you:
Project | Stars | |
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1 | NoiseShader | 1,056 |
2 | grass-bending | 535 |
3 | SimpleURPToonLitOutlineExample | 142 |
4 | VRC-Cancerspace | 127 |
5 | Stylized-Water-Shader-Unity-URP | 88 |
6 | TMP3D | 83 |
7 | reshade-vrtoolkit | 75 |
8 | Eyeball | 68 |
9 | URP_GrassGeometryShader | 57 |
10 | MayaToonOutlineShader | 44 |
11 | CorgiFX | 42 |
12 | UnityVoxelMeshGPU | 32 |
13 | unity-fbm-clouds | 4 |
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