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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select discussion
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select reviews and mentions
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Stats
Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select is an open source project licensed under The Unlicense which is an OSI approved license.
The primary programming language of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select is HLSL.