ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | URP-Simple-Per-Object-Motion-Blur | |
---|---|---|
1 | 1 | |
2 | 78 | |
- | - | |
0.0 | 4.1 | |
over 3 years ago | over 1 year ago | |
HLSL | C# | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
URP-Simple-Per-Object-Motion-Blur
Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and URP-Simple-Per-Object-Motion-Blur you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
URP-Simple-Per-Object-Motion-Blur vs Noisy-Nodes
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines
URP-Simple-Per-Object-Motion-Blur vs URP_GrassGeometryShader
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP
URP-Simple-Per-Object-Motion-Blur vs UnityURPToonLitShaderExample