URP-Simple-Per-Object-Motion-Blur VS URP_ShaderGraphCustomLighting

Compare URP-Simple-Per-Object-Motion-Blur vs URP_ShaderGraphCustomLighting and see what are their differences.

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)

URP_ShaderGraphCustomLighting

Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline (by Cyanilux)
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URP-Simple-Per-Object-Motion-Blur URP_ShaderGraphCustomLighting
1 3
40 488
- -
4.1 3.1
2 months ago about 1 year ago
C# HLSL
MIT License MIT License
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URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur

URP_ShaderGraphCustomLighting

Posts with mentions or reviews of URP_ShaderGraphCustomLighting. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-Simple-Per-Object-Motion-Blur and URP_ShaderGraphCustomLighting you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.