Top 7 C# Shadergraph Projects
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Project mention: New Project that I'm working on, It has no name, but i have a planned out story and everything so far for it, I know not everything is close to what the PSX would have but I tried my best, and will be making fixes, and adding more to it. I got some things from others, credits in the comments | /r/ps1graphics | 2023-07-13
There is a great repo of URP shaders for the psx look on github
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tension-tools
The project contents contain the code necessary to calculate tension data on inside Unity Shaders. It also contains some other tools like the nodes required to re-create the "Skin" material that you see in the showcase above. The following implementation will work with Rigged Geometry as well as BlendShapes/MorphTargets.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
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OpenGraphGUI
An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while providing ease-of-use to developers via tagging.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
C# Shadergraph related posts
Index
What are some of the best open-source Shadergraph projects in C#? This list will help you:
Project | Stars | |
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1 | URP-PSX | 566 |
2 | tension-tools | 63 |
3 | ShaderGraphBaker | 56 |
4 | URP-Simple-Per-Object-Motion-Blur | 39 |
5 | OpenGraphGUI | 26 |
6 | clay | 19 |
7 | Whirlpool | 1 |