- URP_ShaderGraphCustomLighting VS UnityURPToonLitShaderExample
- URP_ShaderGraphCustomLighting VS Noisy-Nodes
- URP_ShaderGraphCustomLighting VS HdrpVatExample
- URP_ShaderGraphCustomLighting VS URP_GrassGeometryShader
- URP_ShaderGraphCustomLighting VS UnityURP-AnimeStyleCelShader
- URP_ShaderGraphCustomLighting VS NoiseShader
- URP_ShaderGraphCustomLighting VS UnityVoxelMeshGPU
- URP_ShaderGraphCustomLighting VS URP-Simple-Per-Object-Motion-Blur
URP_ShaderGraphCustomLighting Alternatives
Similar projects and alternatives to URP_ShaderGraphCustomLighting
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UnityURPToonLitShaderExample
A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
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Noisy-Nodes
Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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HdrpVatExample
VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
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URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
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UnityURP-AnimeStyleCelShader
Discontinued A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
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UnityVoxelMeshGPU
GPU voxel mesh generation and drawing in Unity HDRP
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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URP-Simple-Per-Object-Motion-Blur
A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
URP_ShaderGraphCustomLighting reviews and mentions
We haven't tracked posts mentioning URP_ShaderGraphCustomLighting yet.
Tracking mentions began in Dec 2020.
Stats
Cyanilux/URP_ShaderGraphCustomLighting is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of URP_ShaderGraphCustomLighting is HLSL.