HLSL shader-graph

Open-source HLSL projects categorized as shader-graph | Edit details

HLSL shader-graph Projects

  • URP_ShaderGraphCustomLighting

    Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

    Project mention: How do I get the Shadow strength in shader graph? | reddit.com/r/Unity3D | 2021-06-11

    Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting

  • Noisy-Nodes

    Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

    Project mention: Arty Triplanar | reddit.com/r/Unity3D | 2021-02-23

    I'm calling it pseudo-triplanar because all I'm really doing is blending between two sources based on the dot product of world up. if it's less that a threshold then it's grass, if it's more then it is rock. Simple! The rock is technically a 3d Perlin noise, so while it looks triplanar it's actually not, it's just getting the info of the Perlin noise via its world position. https://github.com/JimmyCushnie/Noisy-Nodes I've used these nodes quite a lot through the project

  • SonarLint

    Deliver Cleaner and Safer Code - Right in Your IDE of Choice!. SonarLint is a free and open source IDE extension that identifies and catches bugs and vulnerabilities as you code, directly in the IDE. Install from your favorite IDE marketplace today.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2021-06-11.

HLSL shader-graph related posts

Index

Project Stars
1 URP_ShaderGraphCustomLighting 147
2 Noisy-Nodes 115
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