Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.
I want to read the screen every frame and set all the green pixels to black. How would i do this?
1 project | reddit.com/r/Unity3D | 17 Dec 2021
Experimenting with the death sequence, trying to keep it fun yet quick, what do you think?
1 project | reddit.com/r/Unity3D | 6 Dec 2021
Working on a infinite procedural generated game!
2 projects | reddit.com/r/Unity3D | 11 Jul 2021
More than 8 lights in URP?
1 project | reddit.com/r/Unity3D | 10 Jun 2021
Rendering lots of units using DOTS and Vertex Animations!
1 project | reddit.com/r/Unity3D | 31 Mar 2021