URP-Simple-Per-Object-Motion-Blur
URP_GrassGeometryShader
URP-Simple-Per-Object-Motion-Blur | URP_GrassGeometryShader | |
---|---|---|
1 | 1 | |
43 | 57 | |
- | - | |
4.1 | 1.8 | |
3 months ago | over 3 years ago | |
C# | HLSL | |
MIT License | MIT License |
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URP-Simple-Per-Object-Motion-Blur
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How to create proper motion blur?
Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur
URP_GrassGeometryShader
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Working on a infinite procedural generated game!
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
What are some alternatives?
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
NoiseShader - Noise shader library for Unity
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.