URP_GrassGeometryShader
URP_ShaderGraphCustomLighting
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URP_GrassGeometryShader | URP_ShaderGraphCustomLighting | |
---|---|---|
1 | 3 | |
57 | 488 | |
- | - | |
1.8 | 3.1 | |
about 3 years ago | about 1 year ago | |
HLSL | HLSL | |
MIT License | MIT License |
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URP_GrassGeometryShader
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Working on a infinite procedural generated game!
Grass geometry shader! I used this repository https://github.com/Cyanilux/URP_GrassGeometryShader and modified it to fit my expectations.
URP_ShaderGraphCustomLighting
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It’s real
what book? I just found a git repo for lighting functions and these are so hard to find via google I sometimes feel like how come google find the correct r34 but not "urp shader light functions"
- Passing custom light data to shaders
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How do I get the Shadow strength in shader graph?
Example here: https://github.com/Cyanilux/URP_ShaderGraphCustomLighting
What are some alternatives?
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP
Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.
NoiseShader - Noise shader library for Unity
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample