URP-Simple-Per-Object-Motion-Blur VS Noisy-Nodes

Compare URP-Simple-Per-Object-Motion-Blur vs Noisy-Nodes and see what are their differences.


A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)


Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes. (by JimmyCushnie)
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URP-Simple-Per-Object-Motion-Blur Noisy-Nodes
1 6
40 384
- -
4.1 3.1
2 months ago 18 days ago
MIT License Do What The F*ck You Want To Public License
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Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur


Posts with mentions or reviews of Noisy-Nodes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-12.

What are some alternatives?

When comparing URP-Simple-Per-Object-Motion-Blur and Noisy-Nodes you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

dotween - A Unity C# animation engine. HOTween v2

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

VfxGraphTestbed - My testbed for Unity VFX Graph

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline

Array2DEditor - Use 2-dimensional arrays in Unity's Inspector.