URP-Simple-Per-Object-Motion-Blur VS ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Compare URP-Simple-Per-Object-Motion-Blur vs ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and see what are their differences.

URP-Simple-Per-Object-Motion-Blur

A simple implementation of a Per-object motion blur effect for Unity URP (v14+) (by Estradel)

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
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URP-Simple-Per-Object-Motion-Blur ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
1 1
40 2
- -
4.1 0.0
2 months ago over 2 years ago
C# HLSL
MIT License The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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URP-Simple-Per-Object-Motion-Blur

Posts with mentions or reviews of URP-Simple-Per-Object-Motion-Blur. We have used some of these posts to build our list of alternatives and similar projects.
  • How to create proper motion blur?
    1 project | /r/Unity3D | 8 May 2023
    Thanks, this helped me understand why its not out of the box in URP. For anybody that finds this later - this is the most recent solution https://github.com/Estradel/URP-Simple-Per-Object-Motion-Blur

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing URP-Simple-Per-Object-Motion-Blur and ShaderGraph-Parallax-Mapping-Node-with-Channel-Select you can also consider the following projects:

UnityURPToonLitShaderExample - A very simple toon lit shader example, for you to learn writing custom lit shader in Unity URP

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

URP_GrassGeometryShader - Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Stylized-Water-Shader-Unity-URP - Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊

UnityURP-AnimeStyleCelShader - A custom shader and post-processing effect for achieving anime-style characters or levels in Unity using the Universal Render Pipeline.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

URP_ShaderGraphCustomLighting - Some custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline