ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS Stylized-Water-Shader-Unity-URP

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP and see what are their differences.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)

Stylized-Water-Shader-Unity-URP

Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊 (by tojynick)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select Stylized-Water-Shader-Unity-URP
1 1
2 88
- -
0.0 10.0
over 2 years ago about 1 year ago
HLSL HLSL
The Unlicense MIT License
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

Stylized-Water-Shader-Unity-URP

Posts with mentions or reviews of Stylized-Water-Shader-Unity-URP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • I want to share my experience of developing my mobile game, it has an open source btw!
    3 projects | /r/gamedev | 10 Jun 2023
    I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Stylized-Water-Shader-Unity-URP you can also consider the following projects:

Noisy-Nodes - Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.

SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

Icons-Creator - Tool for creating icons of 3D objects in Unity

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

NoiseShader - Noise shader library for Unity

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Genesis-Constructa - Pet project inspired by Moon Pioneer

clay - A clay shader made in Unity 3D's ShaderGraph.