ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)
Stylized-Water-Shader-Unity-URP
Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊 (by tojynick)
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select | Stylized-Water-Shader-Unity-URP | |
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1 | 1 | |
2 | 88 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | over 2 years ago | |
HLSL | HLSL | |
The Unlicense | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select.
We have used some of these posts to build our list of alternatives
and similar projects.
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How to achieve this topography effect in URP shader graph?
Also this might help. If it works. Sorry don't have time to test atm. https://github.com/Invertex/ShaderGraph-Parallax-Mapping-Node-with-Channel-Select
Stylized-Water-Shader-Unity-URP
Posts with mentions or reviews of Stylized-Water-Shader-Unity-URP.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-10.
-
I want to share my experience of developing my mobile game, it has an open source btw!
I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
What are some alternatives?
When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Stylized-Water-Shader-Unity-URP you can also consider the following projects:
unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.
Icons-Creator - Tool for creating icons of 3D objects in Unity
Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)
Genesis-Constructa - Pet project inspired by Moon Pioneer
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs unity-fbm-clouds
Stylized-Water-Shader-Unity-URP vs Icons-Creator
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Anime-Speed-Lines
Stylized-Water-Shader-Unity-URP vs intermediate-vertex-displacement
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs URP-Simple-Per-Object-Motion-Blur
Stylized-Water-Shader-Unity-URP vs Genesis-Constructa