ShaderGraph-Parallax-Mapping-Node-with-Channel-Select VS Stylized-Water-Shader-Unity-URP

Compare ShaderGraph-Parallax-Mapping-Node-with-Channel-Select vs Stylized-Water-Shader-Unity-URP and see what are their differences.

ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from. (by Invertex)

Stylized-Water-Shader-Unity-URP

Stylized water shader for Unity 2021 (URP) and higher. Optimized for mobile. 🌊 (by tojynick)
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select Stylized-Water-Shader-Unity-URP
1 1
2 88
- -
0.0 10.0
over 3 years ago over 2 years ago
HLSL HLSL
The Unlicense MIT License
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ShaderGraph-Parallax-Mapping-Node-with-Channel-Select

Posts with mentions or reviews of ShaderGraph-Parallax-Mapping-Node-with-Channel-Select. We have used some of these posts to build our list of alternatives and similar projects.

Stylized-Water-Shader-Unity-URP

Posts with mentions or reviews of Stylized-Water-Shader-Unity-URP. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-10.
  • I want to share my experience of developing my mobile game, it has an open source btw!
    3 projects | /r/gamedev | 10 Jun 2023
    I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.

What are some alternatives?

When comparing ShaderGraph-Parallax-Mapping-Node-with-Channel-Select and Stylized-Water-Shader-Unity-URP you can also consider the following projects:

unity-fbm-clouds - FBM Parallax Clouds for Unity build-in render pipeline.

Icons-Creator - Tool for creating icons of 3D objects in Unity

Anime-Speed-Lines - Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.

intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph

URP-Simple-Per-Object-Motion-Blur - A simple implementation of a Per-object motion blur effect for Unity URP (v14+)

Genesis-Constructa - Pet project inspired by Moon Pioneer

Stream - Scalable APIs for Chat, Feeds, Moderation, & Video.
Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.
getstream.io
featured
InfluxDB – Built for High-Performance Time Series Workloads
InfluxDB 3 OSS is now GA. Transform, enrich, and act on time series data directly in the database. Automate critical tasks and eliminate the need to move data externally. Download now.
www.influxdata.com
featured