Stylized-Water-Shader-Unity-URP
Icons-Creator
Stylized-Water-Shader-Unity-URP | Icons-Creator | |
---|---|---|
1 | 4 | |
88 | 34 | |
- | - | |
10.0 | 1.4 | |
over 1 year ago | about 1 year ago | |
HLSL | C# | |
MIT License | MIT License |
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Stylized-Water-Shader-Unity-URP
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I want to share my experience of developing my mobile game, it has an open source btw!
I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
Icons-Creator
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I want to share my experience of developing my mobile game, it has an open source btw!
I used Unity with the following packages and plugins: Odin for a lot of inspector stuff, Shapes to draw some UI elements and visualize world-space areas, DOTween for pretty much all the animations, my own plugin named Icons Creator to make icons of the buildings and items, and some other assets for minor things. I used Blender to make models, Audacity to edit some sounds, and Asana for project management. Also, I want to mention my friend's water shader, it's looking pretty good and very easy to use.
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I made a free tool that allows you to create icons of 3D objects in the editor
You can check it out here: https://github.com/xyperine/Icons-Creator
- Free tool to make icon from 3D object in Unity
- Free Tool to make icons from 3D objects in Unity
What are some alternatives?
ShaderGraph-Parallax-Mapping-Node-with-Channel-Select - A parallax mapping ShaderGraph node for Unity that allows you to select which channel of the input Texture to sample the heightmap from.
Genesis-Constructa - Pet project inspired by Moon Pioneer
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
Open-In-Explorer - The Unity "Show in Explorer" option, but instead it opens up in the folder reducing the clicks necessary by two.
intermediate-vertex-displacement - Circular and Linear Waves in ShaderGraph
SoCreator - âš™ Tool for ScriptableObject's creation
NoiseShader - Noise shader library for Unity
ImplementationSelector - Open-source unity editor extension that allows you to automatically select inherited implementations of a base class directly on the editor.
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
clay - A clay shader made in Unity 3D's ShaderGraph.
Unity-Object-Pool-Tool - A Generic Object Pooler for Unity